Texturing 3DS Max :) Tutorialized

Help and tutorials on how to use 3dsmax with BF1942

Texturing 3DS Max :) Tutorialized

Postby MR PINK BALLS » Thu Mar 25, 2010 6:44 pm

DUN DADA DUNN

Finally done,If I missed something or You have questions comments,LMK





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Re: Texturing 3DS Max :) Tutorialized

Postby Poow » Fri Mar 26, 2010 3:12 pm

Thanks man!

€ O noes, the whole unwrap thing. It's just a pain in the ass. I hoped you show a better way than the way I know so far.

burp, snuffle, yawn ^^
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Re: Texturing 3DS Max :) Tutorialized

Postby HJGF » Mon Mar 29, 2010 5:54 pm

ty dude they great tutos :D
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Re: Texturing 3DS Max :) Tutorialized

Postby MR PINK BALLS » Wed Apr 07, 2010 12:02 am

thanks hopefull,ill get time and make some modeling tutorials.

My season is about to start,so I have no time.
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Re: Texturing 3DS Max :) Tutorialized

Postby =ArA=DeathFromAbove » Thu Jan 05, 2012 6:56 am

Hey Pink, i missed something at the end of your last tut here regarding the assigning the texture to faces you selected on your weapon.

You selected the end piece of the model and you selected normal and box mapping and then you could move the faces and vertices of the model to different parts of the UVW editor. I presume you were moving it to different parts of the texture? How did you then assign the texture to the model? At that point in your tutorial you then went to the completed mapped model...

Ill go back and look at tut 2 where you assigned the texture to the face of the cube perhaps theres an answer there.
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