Re: Strasbourg
Posted: Sun Jun 11, 2017 12:46 am
Bot support yes/no? Also is it for vanilla?
A website for modding Battlefield 1942, BF2, BFV, and the Battlefield Series
https://bfmods.com/
No AI support, and yes it's for vanilla 42. I am currently looking for someone that can convert the map to COOP.Swaffy wrote:Bot support yes/no? Also is it for vanilla?
Thanks man. I just want to add that in this version, the train is static and not usable.buschhans wrote:Really cool vanilla map. It contains a huge city and a moveable cannon train. Really good work classical modder. The news about your map will be send to public on the news blog soon. Stay tuned.
That would be cool man. The only thing is the map uses a bunch of custom meshes (such as the cathedral objects) so it would make the process of generating AI path maps more tedious.Swaffy wrote:I would sign up to do the AI part of your map but it's been a while since I did AI for a map, I think Bocage was the last map I did that for... it's the steps in the process which I forgot.
It looks nice, if you want to improve it more then you may want to add some rubble near the broken buildings, and different ground texture (like rock or cement) under the buildings instead of straight "mud/grass" so the buildings look like they weren't just slapped down randomly over a plain field, fence lines can use some bushes against the fence or a different texture along the fence ground. Buildings could use some decoration like tables, chairs, communications, etc. These small things can make the map look filled in and visually more interesting.Classical Modder wrote:Final build of the map, with object and terrain lightmaps
Swaffy wrote:It looks nice, if you want to improve it more then you may want to add some rubble near the broken buildings, and different ground texture (like rock or cement) under the buildings instead of straight "mud/grass" so the buildings look like they weren't just slapped down randomly over a plain field, fence lines can use some bushes against the fence or a different texture along the fence ground. Buildings could use some decoration like tables, chairs, communications, etc. These small things can make the map look filled in and visually more interesting.Classical Modder wrote:Final build of the map, with object and terrain lightmaps