Strasbourg

the original unfouled game.
Serverside Mods and Custom Maps

Re: Strasbourg

Postby Swaffy » Sun Jun 11, 2017 12:46 am

Bot support yes/no? Also is it for vanilla?
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Re: Strasbourg

Postby Classical Modder » Sun Jun 11, 2017 4:19 am

Swaffy wrote:Bot support yes/no? Also is it for vanilla?


No AI support, and yes it's for vanilla 42. I am currently looking for someone that can convert the map to COOP.
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Re: Strasbourg

Postby buschhans » Sun Jun 11, 2017 4:34 pm

Really cool vanilla map. It contains a huge city and a moveable cannon train. Really good work classical modder. The news about your map will be send to public on the news blog soon. Stay tuned.:)
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Re: Strasbourg

Postby Classical Modder » Sun Jun 11, 2017 6:08 pm

buschhans wrote:Really cool vanilla map. It contains a huge city and a moveable cannon train. Really good work classical modder. The news about your map will be send to public on the news blog soon. Stay tuned.:)


Thanks man. I just want to add that in this version, the train is static and not usable.
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Re: Strasbourg

Postby Swaffy » Sun Jun 11, 2017 9:40 pm

I would sign up to do the AI part of your map but it's been a while since I did AI for a map, I think Bocage was the last map I did that for... it's the steps in the process which I forgot.
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Re: Strasbourg

Postby Classical Modder » Sun Jun 11, 2017 11:50 pm

Swaffy wrote:I would sign up to do the AI part of your map but it's been a while since I did AI for a map, I think Bocage was the last map I did that for... it's the steps in the process which I forgot.


That would be cool man. The only thing is the map uses a bunch of custom meshes (such as the cathedral objects) so it would make the process of generating AI path maps more tedious.
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