Strasbourg [WIP]

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Serverside Mods and Custom Maps

Strasbourg [WIP]

Postby Classical Modder » Sat Aug 20, 2016 2:34 am

This is a WIP (work in progress) I have been working on for the last couple of weeks.

The map is called "Strasbourg". It features 5 flags (neutral at round start) and two mains. The map is a medium size map, which is divided in two in it's very center by a railway. The flag at the very center of the map spawns a controllable train, of which I will post pics below. The train can be controlled like any other normal vehicle, it stays on the track and you can couple it with the train wagons, which all spawn at the center flag. Some train wagons have weapons attached to them, such as a rocket platform turret, machineguns and AAs. The code for the moving train wasn't made by me, it was made by a FHSW developper called "exe". He published the train modification on the BFMods.com website for all to use. The meshes used for the train aren't his however; the locomotive was made by a modder called "Smig" (he has a site where he publishes 3D Model), and the wagons are from the XPack2 map Raid on Agheila. I modified them slightly to my liking.

The railway goes from east to west, and the train can travel the full length without derailments. I thought it would be interesting to add a movable train in a BF map (it has never been done before). The train is not only a weapon against aircraft and armor, as well as being a troop transport, it can also be used to move from one flag to the other.

Here are some pics of the map so far. It is still very far from being finished, as I have just started placing static objects and haven't painted the ground textures yet. The textures you see on the map are the default ground textures BC42 displays when you generate surface maps. Surface maps aren't the actually textures of the map themselves, they are just a "primer" for the actual ground painting phase, which I will do later, after having placed all the statics.

So yeah, the map is, I would say, maybe 30% done at this point. The bulk of the map making process for me will be to place the static objects on the map, and import a few custom meshes too.

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Some custom objects which I have decided to use for this map:

Ju88A from BoB
Pak40 from LoC
Locomotive object made by Smig
Train_Cart object from XPack2
Train_Platform object from XPack2
RocketPlatform stationary weapon from RoA map (XPack2)
Guard_Guate_open_m1 object from XPack2
stonecross_m1 object from XPack1
and a bunch of other meshes, mainly from XPack2.

I plan to release this map for XPack2 and for vanilla BF. The vanilla BF version of course will be bigger in size since I have to add the custom meshes from XPack2 map side.

The XPack2 version will feature more vehicles from that mod, like the motorcycles and maybe a heavy tank or two.
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See my Strasbourg map project here.
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Re: Strasbourg [WIP]

Postby galileo126 » Sat Aug 20, 2016 10:02 pm

This outta be cool! I can't wait to play, or even beta test.

Work on BF1942 maps are so much appreciated, since little new work is being done. I salute you!
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Re: Strasbourg [WIP]

Postby King squirrels » Fri Aug 26, 2016 8:20 pm

Let me know on the train. I am building a map with moving train in mind. Having trouble getting train to work. How does the train handle hills?
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Re: Strasbourg [WIP]

Postby buschhans » Mon Sep 12, 2016 4:16 pm

King squirrels wrote:Let me know on the train. I am building a map with moving train in mind. Having trouble getting train to work. How does the train handle hills?


Great news, about your BF 1942 Vanilla map work CLASSICAL MODDER.:-) Soon comes a news about it.;)
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
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Re: Strasbourg [WIP]

Postby Classical Modder » Wed Sep 14, 2016 5:44 pm

Hi buschans, please don't post anything yet as the map is still far from finished at this point. Thanks.
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See my Strasbourg map project here.
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Re: Strasbourg [WIP]

Postby Classical Modder » Sun Oct 16, 2016 11:07 am

Hi guys. I am looking for someone to help me paint the map once I am finished with the object placement process. Preferably someone with good to excellent knowledge in ED42 texture layers and libraries, that can make believable and finely executed ground textures.

Please PM me if you are interested.
{SoH} Clan Leader // http://sohclan.forumotion.com/
See my Strasbourg map project here.
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Re: Strasbourg [WIP]

Postby Classical Modder » Sun Dec 04, 2016 5:13 am

Guys, I have finally released a Beta version of the map for testing. You may download the map here: https://www.mediafire.com/?5d963cscibvv1bd

More details from the Readme file:
|==========|
|STRASBOURG|
|==========|
v0.75
------------
A map by {SoH} -=Diamondback=-

Thank you for downloading the map!

Context: "Strasbourg is a french town close to the German border. Annexed by them in 1870, then by the French in 1918 and then again by the German in 1940.
On 1 March 1941, after a victory by the Free French Forces against Italian in Libya, the soldiers took the oath of Kufra: «Swear not to lay down arms until our colors, our beautiful colors, float on the Strasbourg Cathedral».
On 23 November 1944, Leclerc and the French 2nd Armoured Division liberated Strasbourg and raised the french flag over the Cathedral."

Overview of the map:

Strasbourg is a custom map for the game Battlefield 1942. It mimics the city of Strasbourg, located in northeastern France. Although not a 1:1 replica of the city, I tried to make a map
which was realistic as much as possible. Not FH realistic, but somewhere close to it. The map pins the Americans against the Germans in the vanilla version.
The RTR version will see the French Army against the Wermacht.

The map has 6 capturable bases in addition to two mains, 4 of which are neutral at map start. Two Control Points (CPs) in the city area (Strasbourg_Cathedral and Hotel) are owned by the Americans and the Germans respectively.
Flag names, from west to east, are Water_Tank, West_Bridge, Strasbourg_Cathedral, Hotel, East_Bridge and Eastern_Outpost.
Four of the six flags are located in the city and this is where most of the fighting takes place. It is a perfect environment for tanks and infantry oriented actions.

The map is a standard Conquest map which means you need at least 4 flags to inflict ticket bleed on the enemy. All CPs have the same Area Value of 25.

Crossing the map from west to east, a railroad divides the map in two areas which are pretty much equal in surface area. The West_Bridge flag spawns a cntrllable
locomotive which can be controlled like any vehicle in the game. It can be coupled with some train wagons which have their own weapons attached, such as machineguns and a rocket launcher.
The train is a useful tactical component of the map because it can be used to go from one flag to the other, carry troops and most importantly kill enemy infantry, plane and armored units.

In addition to these custom vehicles, there are a dozen of custom meshes that have been added to the map from various mods (XPack1, BG42, XPack2) and some meshes have been made specifically for the map
itself, such as the retainer walls for the railroad and the Strasbourg Cathedral.

Vehicle and weapon spawns:

The Allied main spawns the following vehicles:
1x B17
2x Mustangs
2x Shermans
1x M10
2x Jeeps
1x M3A1 Halftrack
2x Stationary Browning
1x AA Allies

The Axis main spawns the following vehicles:
1x Ju88A
2x BF109s
2x PanzerIVs
1x Tiger
2x Kubelwagens
1x Hanomag
2x Stationary MG42
1x Flak38

The Hotel flag spawns:
1x Sherman/PanzerIV
1x Pak40 stationary artillery (when under Axis control)

The Strasbourg_Cathedral flag spawns:
1x Panzer IV/Sherman
1x Pak40 (when under Allied control)

The East_Bridge flag spawns:
2x AA_Allies/Flak38s (on the rooftop of a building)
1x Controlable Locomotive
4x Controlable train wagons

The West_Bridge flag spawns:
No vehicles

The Water_Tank flag spawns:
1x Wespe/Priest
1x Stationary MG42 (only for Axis)
1x Kubelwagen/Jeep

The Eastern_Outpost flag spawns:
1x Priest/Wespe
1x Stationary Browning
1x Jeep/Kubelwagen


I will let you discover the rest of the map by yourself. It is still in development at this stage and this is just a Beta version of the map to see how it plays. All the static objects have been laid out however.

Stuff that needs to be done for the next (and final) release:

- Painting ground textures
- Object + terrain lightmapping
- Fixing a few object related bugs
- AI support
- A loading screen
- Map description
and a few other minor things.

If you have played the map, please contribute to this project by saying what you did or didn't like about the map. This include any bug report or anything that you feel should be changed for the next release.
Please also let me know if you experience frame rate drop in any area of the map. This might be a problem for people that have older PCs.
This map is an on going project. To keep up with the current development of the map, please consult this thread: http://team-simple.org/forum/viewtopic.php?id=4838. You must be registered on the Team SiMPLE forums to post.

MAP INSTALLATION/UNINSTALLATION

For Windows users, simply drag and drop the "strasbourg.rfa" file to your "levels" folder, which can be found at the following directory:
C:\Program Files (x86)\EA GAMES\Battlefield 1942\Mods\bf1942\Archives\bf1942\levels

Do not rename or modify the map in any way. To uninstall the map, simply delete the "strasbourg.rfa" file from the "levels" folder.

You MAY NOT modify this map in any way unless you have my permission to do so.


Many thanks to the modder Tom_PL for taking his time to make the retainer walls in the city area with HQ textures and for [Avernes] Coco for the real life context of this map in WWII!


This map was made by {SoH} -=Diamondback=-, {SoH} Soldiers of Honor clan leader.
{SoH} Clan Leader // http://sohclan.forumotion.com/
See my Strasbourg map project here.
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Re: Strasbourg [WIP]

Postby Ripster99840 » Mon Dec 05, 2016 3:42 am

Hello, I am new to this forum but I've had a mostly finished Iwo Jima map for over 6 months now, which was going to be used for PR1942. Well, I'm planning on getting it kicking again since my last pc killed itself. I noticed you had some custom objects on this map such as the pak40. I could really use some help on getting that into BC42 as you did. I hope to see a response, best of luck.
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Re: Strasbourg [WIP]

Postby Classical Modder » Sat May 20, 2017 12:17 am

Lots of things have changed since I first made the thread for this map. Currently I am painting the ground textures on ED42, here is a sneak peak:

Image

A lot of things concerning the map have been changed, such as the flag layout, the number of vehicles, the heightmap and many other things. Once the texturing of the ground is done I will release the final version of the map.
{SoH} Clan Leader // http://sohclan.forumotion.com/
See my Strasbourg map project here.
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