There are definitely some issues still present in this mod. Some of which BF242 mod originally had when I started working on it. (Remember, I did not create this mod. It was created by the SuperDC team). I just ported new vehicles from BF2 to replace the existing ones. The big difference however is with Battlefield 2'42 Redux. The redux version doesn't have as many maps as the original because I rebuilt alot of the mod by removing out unused assets and using only maps I directly ported from BF2. Since I had the ability to do so, I ported the BF2 maps inplace of many which where just maps using other mods from Battlefield 1942 to sorta replicate the BF2 look and layout of the map.
This mod aims to replace that with actual full on ports of the maps and the static objects present in this mod I ported direct from BF2. Excluding some of the aircraft, I also ported most of the vehicles (some of which courtesy of help from DACV who already ported a few of the tanks into BFV and allowed me to use them. I just restructured their code to work in BF1942).
BFV would have been a superior platform for both this mod and the Battlefield Heroes'42. But the modding scene with BFV wasn't as large compared to that of the mainstay Battlefield 1942 game. Plus I never really liked the way the game "looked". I still don't know why, but it just looks and sounds "off" to me. It feels incomplete. I never had a motivation to work with that game engine despite the advantages it had with newer features and such. Felt like a standalone expansion pack that should have just been added to BF1942. Would have been nice to see BF1942 get some of the upgrades BFV had. Perhaps it wouldn't have looked as "off" for me since they would have had to tone down some of the changes to avoid really messing with the way the original vanilla maps and existing mods operated.
Also most of the handweapons (except maybe some new ones and the claymores which I heavily altered and used the BF2 assets to replace to originals) are still the ones that the orginal BF242 mod had before I started working on it. Most of which are hackjobs brought together from a bunch of other BF1942 mods. Much like most of the mod was at that point in time. I just never put in the time to look at replacing the handweapons since there was so many.
Though with Battlefield Heroes'42, I built that mod from the ground up, so it was easier for me to add weapons as I progressed in adding content into the mod. BF242 was an existing project so it already had tons of handweapons, so was a pain trying to keep track of all the assets. One reason I didn't touch most of the handweapons. They all appeared to work for the most part (except for perhaps the grenade launcher attachment weapon for some of the rifles, but I fixed that a bit in the Redux version of BF242)
Now a days however I'm pretty much retired from modding BF1942. So unfortunately I plan no future changes to this mod nor Battlefield Heroes'42. The game that mod ported content from is also starting to wind down and looks like that game may die completely in the next few years giving how much new content I see them adding. There hasn't been a new map introduced in Battlefield Heroes in well over 2 years almost. Perhaps slightly less. It's been so long I lost track of when the last map was added. I don't see any indications that game will see any new life put into it as most of the dev team for that game moved on to other projects within the EA studio branch.
So that being the last thing that motivated me to still work in modding BF1942 winding down a year or two back, I had nothing left to do with BF1942. I've moved on to new hobbies now I'm afraid.
Thanks for your input on the mods though. It's good to see that there is still interest in the mods I worked on. My only regret is that I really didn't advertise my mods very well. I just dropped them into forum threads and that was about it. Didn't really try and use Moddb and the like. But that's all in the past now.