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DC Bad Luck City

PostPosted: Tue Jul 22, 2014 2:28 am
by duffman
Bad Luck City.. a Conquest map for Desert Combat

Soo... I have spent a long time making this map, not really on purpose, I was trying to fix a different map but ended up making this one instead. It's my first attempt at map making.. but I ended up in a circle going back to fix and add more things as I gained more knowledge... and most of it comes from this forum!

This is the map that I mentioned in my "introduction" a couple of months ago. And after spending "some" time making it thought it was worth a couple of pages on the internet so more info is here and download:
http://www.trapv.com/misc/battlefield_1 ... luck_city/

Characteristics:

4 neutral flags that can be captured.
3 flags is needed for for opposition team to loose tickets.
Red base and Blue base flag can not be captured.
Each team starts with 500 tickets.
Loosing team will "bleed" one ticket per second.
All vehicles has 10min spawn time once destroyed.
Abandoned vehicle stays for 5min.
Loose control of flag is 10 seconds.
Gain control of flag is 10 seconds.

General:

Medium size map with big playground
Town/City "like" with 160 buildings.
6,287 objects in total.
High-quality lightmaps and shadows.
Best played in 1920x1080 with all game options at max.
Minimum players 6.
Recommended 8+ players.

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Re: DC Bad Luck City

PostPosted: Tue Jul 22, 2014 4:53 pm
by Vilespring
wow, looks really good!
my poor laptop would explode, it can barely take more than 10 vehicles on screen at one.. :lol:

Re: DC Bad Luck City

PostPosted: Mon Dec 19, 2016 8:07 pm
by buschhans
Vilespring wrote:wow, looks really good!
my poor laptop would explode, it can barely take more than 10 vehicles on screen at one.. :lol:


Stuff for a news.:-)