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Re: All Out War - A BF1942 Mod

Posted: Tue Nov 08, 2016 12:15 pm
by buschhans
The news was been for public created last month for you at there: http://hg-clan.blogspot.de/2016/10/bf19 ... eased.html

:)

Re: All Out War - A BF1942 Mod

Posted: Tue Nov 08, 2016 12:18 pm
by discocreeper101
The news was been for public created last month for you at there: http://hg-clan.blogspot.de/2016/10/bf19 ... eased.html

:)
Thanks, really appreciate it :D

Re: All Out War - A BF1942 Mod

Posted: Fri Apr 28, 2017 8:05 am
by discocreeper101
Right, kinda have to explain why I was gone for so long....
-The launch of Bo3 mod tools (I only play cod for 3rch zombies btw)
-School
-Lazy-ness
That sums it up really however there is good news! :D I finally decided to start working on All Out War again! Just have to finish Operation Aurora, add bots and tada!
Btw, if anyone knows how to edit BF:SP to add water ai, please let me know. Want to add bots to one of my maps & have an idea I want to complete.

Re: All Out War - A BF1942 Mod

Posted: Sun Apr 30, 2017 2:46 pm
by Swaffy
I remember there being a tut on beach landing zones for bots, worth taking a look at.

I think this line is also important for your vehicle... maybe:

rem * Grenade Turret
aiTemplate.create NF_APC_GrenadeTurret_AI
aiTemplate.addType ITUnit
aiTemplate.addType ITBiological
aiTemplate.addType ITGround
aiTemplate.addType ITNaval
aiTemplate.degeneration 15
aiTemplate.allowedTimeDiff 2
aiTemplate.basicTemp 10
aiTemplate.commonKnowledge 0
aiTemplate.secondary 1
aiTemplate.addPlugIn NF_APC_GrenadeTurretArms
aiTemplate.addPlugIn NF_APC_GrenadeTurretUnit
aiTemplate.addPlugIn NF_APC_GrenadeTurretCtrl