EoD Classic 2.30 - Release

Full Game Conversions and Custom maps
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Herrmann
Posts: 49
Joined: Mon Sep 20, 2010 2:57 pm

EoD Classic 2.30 - Release

Post by Herrmann »

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Time for an update soldiers !

We're proud to present Eve of Destruction classic v2.30 with a brandnew AI feeling.
Before we start...
here are some interesting statistics of the game.

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EoD was first released in 2003 so this is year 8 of the modification !
8 years of fun gaming and still for free

Ideas and work of about a hundret people ran into the mod.

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And here some facts of what we've modified all these years for Battlefield 1942:

- 208 maps all including multiplayer support
- 8 teams (US, Special Forces, NVA, Vietcong, ARVN, Australian Forces, French and Pathet Laos)
- 117 drivable vehicles (41 air, 48 land, 28 sea)
- 33 stationary weapons like cannons, mortars, anti-air
- 46 handweapons
- 436 static objects like buildings
- 106 vegetation objects with some hundret variants
- 152 effects

Wow ! That's a lot of stuff. So if you are tired of playing any other Vietnam game and want to drive some more vehicles don't hesitate to install EoD

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EoD v2.30 Release
Abandoned Field:
ImageImage Image Image
And now ladies and gentleman here's the new version with 7 new maps
- Deep Jungle
- Hill 916
- Kao Lang
- Operation Flaming Dart
- Night Patrol
- Tet Offensive_Night
- Train_Attack

and 11 overworked (=new) maps
- MIA
- Nui Pek
- Operation Linebacker II
- Pacific Railroad
- POW
- River Canyon
- Struggle Through Cambodia
- Brown Water Navy
- Charlie don't surf
- Jocoseness
- Two Bridges

New vehicles, new weapons (see newspostings below) and statics.
Jackson has created the new map
Operation Flaming Dart:
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Why full and no patch release ?
All maps - repeat - ALL MAPS- have got new AI code and 90% of the maps have been touched somehow. Modifications here, adjustments there.
Also the code of the teams and objects has been overworked.
So we had to decide if we have a patch of 3000 MB or a full version of 3300 MB.
A patch would be more trouble than it's worth so we made a full.

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Known issues
The new antiperson mines (Claymore) don't work properly on dedicated servers (LAN and internet).
The enemy get's blown up and killed but no explosion effect and sound will be shown.
This is only on dedi server but it works fine in Conquest, Multiplayer and COOP on local PC.
We're still looking to fix this bug somehow but it seems to be a hardcoded problem for servers.

required BF1942 Patches

latest BF1942 patches (install both in this order !)

ftp://largedownloads.ea.com/pub/patches ... 1.6.19.exe

ftp://largedownloads.ea.com/pub/patches ... v1.61b.exe

Client Installer:
EoD 2.30 full Client Installer (Part 1/3)
http://www.lottimax.de/eodmod/releases/ ... t_1of3.exe

EoD 2.30 full Client Installer (Part 2/3)
http://www.lottimax.de/eodmod/releases/ ... t_2of3.exe

EoD 2.30 full Client Installer (Part 3/3)
http://www.lottimax.de/eodmod/releases/ ... t_3of3.exe


Server ZIP:
EoD 2.30 (Win & Linux) Server ZIP
http://www.lottimax.de/eodmod/releases/ ... server.zip
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Poow
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Re: EoD Classic 2.30 - Release

Post by Poow »

Aye :)
You’re entering a world of pain!
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fo0k
Posts: 1433
Joined: Fri Oct 16, 2009 4:21 pm
Location: UK

Re: EoD Classic 2.30 - Release

Post by fo0k »

Those are amazing Stats. Interstate has as many custom maps which I had always though far exceeded any other mod.. but it doesn't :)

Looks very pretty indeed! I'm sure you guys have plenty of server options but if you would like to use the 32slot BFMODS server for a ctf/co-op/specific map only type setup then just shout.
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Herrmann
Posts: 49
Joined: Mon Sep 20, 2010 2:57 pm

Re: EoD Classic 2.30 - Release

Post by Herrmann »

Yes the train is in, on the train map.
i was there yesterday more than 20 players have celebrated.

Now starts the EoD 2.30 Charlie don`t Surf event like each 1st Friday in month!
04.02.2011 at 8pm CET.
You are welcome for play.
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Swaffy
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Location: Cibolo, Texas

Re: EoD Classic 2.30 - Release

Post by Swaffy »

I hope the HandWeapons look better. I'm who you'd call a lover of the M14. I'd sleep with one next to me if I had one. I admit the M14 made me very sad in the EOD mod, but maybe it's better now. I'll have to take a look. It used the cheap way around animations, which is copying the No4 animations. And the weapon model was [or is] a bit deformed.

Also, the Vietnam M14 was fully automatic. The modern U.S. military uses semi-automatic M14s becuase the M14 had little stability/control when fired in fully automatic mode.

[Edit] There are some flash hiders that are compatible with the M14 so that when the gun if fired in fully automatic mode, the gun's flash hider reduces recoil by about 50% - 70%.
Last edited by Swaffy on Thu Oct 20, 2011 5:55 pm, edited 1 time in total.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
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Herrmann
Posts: 49
Joined: Mon Sep 20, 2010 2:57 pm

Re: EoD Classic 2.30 - Release

Post by Herrmann »

Check this mod out and give me a request if you like?
I give it to the EoD Mod team.
And if you want to help modelling weapons, vehicles,planes, ships, i can ask if its ok you a rewaork something?!
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Sgt.Killboy
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Joined: Thu Mar 24, 2011 6:16 pm

Re: EoD Classic 2.30 - Release

Post by Sgt.Killboy »

EoD is now at 2.31

Download your free copy of EoD classic 2.31 at http://www.eodmod.com. It's free! ;)

EoD 2.30 is required to play this ~500 MB patch!
My anger management class pi**e* me off.
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Swaffy
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Location: Cibolo, Texas

Re: EoD Classic 2.30 - Release

Post by Swaffy »

This mod looks awesome!

+OneBillion
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