Battlefield 1941

Full Game Conversions and Custom maps
Shrooms
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Joined: Wed Aug 11, 2010 12:35 am

Re: Battlefield 1941

Post by Shrooms »

The screenshots look great, I'm going to check it out for myself.
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mistamontiel
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Re: Battlefield 1941

Post by mistamontiel »

BMV wrote:Since my last report, much has changed - released several new versions
Does your original post here have the latest version..? And thanks for modding
dudejo
Posts: 71
Joined: Tue Nov 30, 2010 2:33 am

Re: Battlefield 1941

Post by dudejo »

I eventually found your 0.1 version and I have to agree it's VASTLY better than the one hosted here. Everything feels much cleaner.

I also noticed you added a new artillery tank, the SU-76 (any relation to the Russian combat jets?) and a submachine gun, the PPSh-41 with the 71-round drum magazine. The only strange thing with the latter is that it sounds and looks right but the rate of fire is too slow.

Besides that, do you have plans to modify objects? Or are you planning to keep the game as close to original as possible?
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mistamontiel
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Re: Battlefield 1941

Post by mistamontiel »

Hm.. I could have sworn that's the version I have v0.1 .. from first post.. from the Moddb

There's actually a server running this.. name claims it's v0.1 .. CQ, full 64 slot, punkbuster enabled. But I crashed.. our versions somehow differ
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Swaffy
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Re: Battlefield 1941

Post by Swaffy »

Perhaps the modder didn't change the version number in the mod's "init.con" file before uploading the new version. So the internal files still differ even though the mod's version number appears to be the same.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
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BMV
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Re: Battlefield 1941

Post by BMV »

Thank you for your attention to my humble mod and once again I'm sorry that so rarely answer here. Image

At the moment, the latest version of the mod - 0.1
http://bf1941.ru/news-en/5-release-a-ne ... od-01.html
On the server running the same version, the players on it are between 20 and 24 hours Moscow time, other times it is usually empty.
http://www.gametracker.com/server_info/ ... 182:14574/

About plans for the future - I try to keep my mod as close to the original game and the official add-ons (The Road To Rome and Secret Weapons of WWII).
All changes are in the mod in the total replacement of textures, sounds, and everything else on a more realistic and high quality (can be replaced and 3D model, but I can not do it.)

p.s. Version 0.2 will be released at the end of this year.
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Swaffy
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Re: Battlefield 1941

Post by Swaffy »

Did you make the background image for the website?
It looks very nice. It is much better than a game rendering.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
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mistamontiel
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Re: Battlefield 1941

Post by mistamontiel »

I went to Downloads section and it worked. For some reason it says it's from April

But I got to play for a bit inserver :) Needs co-op in rotation though
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buschhans
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Battlefield 1941 on CryTec 3 Engine?

Post by buschhans »

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Non-Profit-Projekt "Battlefield 1941"eine vorläufige Gruppe von Spezialisten beginnt ein Computerspiel auf der Grafik-Engine "CryEngine 3" zu erstellen.

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Wir sind in der Anfangsphase: Programmierer

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In späteren späteren verlauf suchen wir: Modeller in 2D und 3D Modellierer, Animatoren, Gamedesigners, level-Designer, Zusammensteller
Vorzugsweise mit Kenntnissen eines oder mehrere Felder aus der Liste:
-Programmiersprachen: c++, Lua
-Game-Engines: CryEngine 3, Refraktor Motor
Spiele: Battlefield 1942 Mod SDK Development Toolkit
-Bitmap-Grafiken: Adobe Photoshop
-3D-Grafik: 3D Studio Max
Liste der offenen Stellen und Aufgaben werden im Laufe der Zeit aktualisiert.

Im Forum diskutieren (russisch Kenntnisse oder Umgang mit einem Übersetzungsprogramm sind von Vorteil):

http://forum.bf1941.ru/index.php?s=fa2c ... 8076c91310

Wir präsentieren Ihnen die ersten Screenshots des Computerspiels Battlefield 1941 auf die Grafik-Engine CryEngine 3

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Wir präsentieren Ihnen die ersten Screenshots des Computerspiels Battlefield 1941 auf die Grafik-Engine CryEngine 3. Sie zeigen das Spiel Battlefield 1942 Karten befindet sich ebenso wie einige der wesentlichen Bestandteile der Landschaft und die Grafik engine CryEngine 3 auf statische Objekte (außer die Textur der Landschaft und Vegetation) portiert.

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Was wurde bisher getan (hier findet ihr Bilder zu den in rot makierten Maps):
http://bf1941.ru/news-ru/7-progress-raz ... bekty.html

Alle standard Battlefield 1942 Karten (Gelände und statische Objekte Koordinaten) portiert:
- Aberdeen
- Battleaxe
- Battle of Britain
- Battle of the Bulge
- Berlin
- Bocage
- Coral sea
- El Alamein
- Gazala
- GuadalCanal
- Invasion of the Philippines
- Iwo Jima
- Kharkov
- Kursk
- Liberation of Caen
- Market Garden
- Midway
- Omaha Beach
- Stalingrad

- Tobruk
- Wake

Alle 3D-Modelle von statischen Objekten (Vegetation):

http://bf1941.ru/gallery/maps_and_static_objects/

BF1941 0.1 @ Netorn
89.222.192.182:14574

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Alle statische Texturen und andere Objekte portiert

Alle Screenshots sind in unserer Galerie verfügbar.

Eine vorläufige Liste unseres Teams:
http://bf1941.ru/news-ru/general/6-pred ... istov.html

Die ältere Version der Battlefield 1941 Mod 0,03:

http://bf1941.ru/news-ru/releases/2-rel ... 1-003.html

Die neuste Version der Battlefield 1941 Mod 0.1:

http://bf1941.ru/news-ru/releases/4-rel ... 41-01.html
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
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BMV
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Re: Battlefield 1941

Post by BMV »

Release of new version Battlefield 1941 mod 0.2 for the game Battlefield 1942!

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DOWNLOAD: http://files.bf1941.ru/bf1941_v0.2.exe

This version of the mod includes all maps from addons The Road To Rome and Secret Weapons of WWII.
For installation and work this mod you will need:
- Battlefield 1942 v1.61 (BF1942)

New winter maps (46xx) with battles in 1946 are completely fictional, all matches with reality - random.

Before you install the mod be sure to remove folders: "bf1941", "bf1941RTR", "bf1941UW" (if they there are) - they are in the game folder (...\Battlefield 1942\Mods).
After that, unzip the mod into the folder "...\Battlefield 1942\Mods\" (eg C:\Program Files\EA GAMES\Battlefield 1942\Mods\ - but the path to the game folder may vary)

Play this mod you can with bots (on ALL maps!) and on our server on the Internet: 89.222.192.182:14574 (BF1941 0.2 @ Netorn)

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List of maps in Battlefield 1941 0.2:

Battle of Britain
Tobruk 4101
Battleaxe
Minsk
Senno
Wake Island
Invasion of the Philippines
Coral sea
Gazala
Kharkov
Inkerman 4206
Midway
Aberdeen
Tobruk
El Alamein 4207
Guadalcanal
Stalingrad
El Alamein
Raid on Agheila
Stalingrad 4301
Kharkov 4302
Telemark
Kursk
Husky
Baytown
Salerno
Anzio
Santo Croce
Inkerman
Cassino
Omaha Beach
Bocage 4406
Liberation of Caen
Bocage
Market Garden
Gothic Line
Mimoyecques
Invasion of the Phillippines 4410
Battle of the Bulge
Iwo Jima
Hellendoorn
Essen
Berlin
Eagles Nest
Peenemunde
Kbely Airfield
Cairo
Battle of Britain 4610
Berlin 4610
Kursk 4610
Omaha Beach 4610
Aberdeen 4611
Battleaxe 4611
Gazala 4611
Tobruk 4611
El Alamein 4611
Coral Sea 4612
Guadal Canal 4612
Invasion of the Philippines 4612
Iwo Jima 4612
Midway 4612
Wake 4612
Hue
Quang Tri
Hue 7204
Quang Tri 7204
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