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Battlefield 1942 Mods, Modding Tutorials. Forums and Mod Downloads. • View topic - [CSM] Raised Fist v0.6 Full + 0.61 Patches

[CSM] Raised Fist v0.6 Full + 0.61 Patches

Full Game Conversions and Custom maps

Re: Raised Fist v0.6 Full + 0.61 Patches

Postby buschhans » Tue Sep 03, 2019 3:05 pm

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CSM Raised Fist v0 6 Full 0 61 Patches

Postby BeJimmielem » Tue Sep 03, 2019 7:12 pm

i gotten to the part where the miao leader kills me, the game just crashes after that, is there anyway to fix this problem? please help and thanx
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Re: Raised Fist v0.6 Full + 0.61 Patches

Postby Diamondback » Fri Oct 04, 2019 5:52 am

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Re: Raised Fist v0.6 Full + 0.61 Patches

Postby Diamondback » Sun Jan 19, 2020 5:29 am

Hello all, here is a little update on the mod, courtesy of ziba128. This underground bunker model will be used in a map called rf_frostbite. The model is now finished.

The texturing and lightmapping of the model was done by ziba128, the mesh itself was made by reegad but was left untextured. Ziba also added some nice lamps on the ceiling of the bunker, these are really neat and add a nice cinematic atmosphere inside the bunker. My hats off to him for making this bunker come alive and making it look so good. Thanks ziba!

Here is a short walkthrough video made by ziba128 that shows what the inside of the bunker looks like:

https://youtu.be/SmQ7yFKtPFs
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Re: Raised Fist v0.6 Full + 0.61 Patches

Postby Diamondback » Mon Jan 27, 2020 4:15 pm

The current progress of rf_frostbite. Most static objects have been placed (this includes the underground bunker), the heightmap is mostly done.









I have to ask permission to use these railway crossing signals in a public map as they are from FH. Hopefully the FH devs let me use them ;).






A sneak peek of the underground bunker :)


Jim2102 also made a new version of rf_pitch_black, this new version includes some pretty nice weather effects:
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Re: Raised Fist v0.6 Full + 0.61 Patches

Postby buschhans » Sat Feb 01, 2020 3:14 pm

You can ask „Grabbi or Kampfsau“ from the pixel-fighter Group. They have the permission to FH development.
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Re: Raised Fist v0.6 Full + 0.61 Patches

Postby Diamondback » Wed Feb 26, 2020 9:13 pm

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Re: Raised Fist v0.6 Full + 0.61 Patches

Postby Diamondback » Sun Mar 29, 2020 9:53 pm

A preliminary version of rf_frosbite is now finished, here are some pics:

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The map is far from finished but I would like to host an event on it soon, possibly. The skybox isn't finished and there are a few things I'd like to improve here and there, but here it is.

For anyone that would like to test the map out, I will provide the download link in this post. I have made a special Infiltration game mode where the Allied side has to retrieve a briefcase from a location on the map and bring it to the extraction point, marked by a red X. The Allied side has 15 minutes to find the briefcase and bring it to the extraction point. The Axis side has to defend the briefcase and make sure it does not reach the extraction point.

Installation is simple, simply unzip the file to anywhere you like. The raised_fist and rf_infiltration folders must be placed together in your Mods folder, located by default @ C:\Program Files (x86)\EA GAMES\Battlefield 1942\Mods for Windows XP and up users. The rf_infiltration mod must be selected to activate the special game mode (Mods > rf_infiltration).

The map and the special game mode have not been tested online yet. If anyone wants to test the map out I can provide the server files for it. Please test the map and report any bugs here. Thanks.

Note: the map has a lot of assets from the Secret Weapons expansion, so SW fans are going to like it. Also, please be advised that the download link to the map might change shortly as I am waiting for the Immersed map from Jim2102.

Download link:

Many thanks to ziba128, Jim2102 and reegad for helping me work on the map either by developping the map itself or helping create new models for it.
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Re: Raised Fist v0.6 Full + 0.61 Patches

Postby Diamondback » Sun Mar 29, 2020 10:28 pm

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