Gunner's Mod for Battlefield 1942

Full Game Conversions and Custom maps

Gunner's Mod for Battlefield 1942

Postby xxSaboteur » Sun Dec 30, 2018 5:45 am

Hi, guys! Here is my mod. Hopefully I'm not too late with it. :)

04.02 UPDATE

This mod is range of experiments I've done to the game.

+3 submods, as promised.

At moddb now:
http://www.moddb.com/mods/gunners-mod

Or, download from meadiafire: (needs update)
http://www.mediafire.com/file/maazo7on6n5vdcl/Gunner%2527sMod.exe/file

The campaign is still broken. I don't remove it because it still may be interesting to play it. It has glitches, but you can actually play it.

Additional stuff:

Artillery Maps - map previews with the stuff placed on them. 1 m per pixel. (I need to update them though)
http://www.mediafire.com/file/xw82p77cslp1eb2/AM.zip/file

Screenshots:



Last edited by xxSaboteur on Sun Feb 03, 2019 11:21 pm, edited 7 times in total.
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Screenshots

Postby xxSaboteur » Thu Jan 17, 2019 10:46 pm



Last edited by xxSaboteur on Tue Jan 22, 2019 7:55 pm, edited 1 time in total.
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Re: Gunner's Mod for Battlefield 1942

Postby Classical Modder » Fri Jan 18, 2019 11:42 pm

What is the mod about? Mind giving us more info, like a change log?
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Re: Gunner's Mod for Battlefield 1942

Postby mistamontiel » Mon Jan 21, 2019 12:44 am

xxSaboteur wrote:This mod works as a patch for the original game. It will overwrite your files.


Welcome!

Unfortunately that will not sit well with many players
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Re: Gunner's Mod for Battlefield 1942

Postby xxSaboteur » Tue Jan 22, 2019 7:44 pm

Classical Modder wrote:What is the mod about?

about guns
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Re: Gunner's Mod for Battlefield 1942

Postby xxSaboteur » Tue Jan 22, 2019 7:48 pm

mistamontiel wrote:Unfortunately that will not sit well with many players

Well there are not so many players out there... Anyway, at this point I just don't know how to do it properly.

Let's say this mod is for historical purposes. :)
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Re: Gunner's Mod for Battlefield 1942

Postby xxSaboteur » Tue Jan 22, 2019 8:06 pm

I'm sorry for the old screenshots, guys. Dunno what was wrong with them.

One more:
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Re: Gunner's Mod for Battlefield 1942

Postby Classical Modder » Wed Jan 23, 2019 4:27 am

Well done Saboteur, it looks like a promising mod, I will be following its development closely. These new tank models look nice, did you make them yourself?
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Re: Gunner's Mod for Battlefield 1942

Postby xxSaboteur » Wed Jan 23, 2019 3:00 pm

Classical Modder wrote:Well done Saboteur, it looks like a promising mod, I will be following its development closely. These new tank models look nice, did you make them yourself?

Thank you!

I should say that it's a finished mod... or, rather finished unfinished mod, since I'm going to work at another mod (for a different game)... Yep. I just don't see much point in improving it furthermore, since there are mods like FH, DC, Warfront, etc. I can't compete with them in assets, and the mechanics (all what I wanted to or could add) is here.

Most of the tanks are modified assets from the original game. Guns are mine. I shout have warned everyone that there are really awful textures. That's just I suck. :) I also have missing animations and the multiplayer is broken as I'm afraid...
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Re: Gunner's Mod for Battlefield 1942

Postby xxSaboteur » Wed Jan 30, 2019 2:38 am

All right, I think I have solved the problem. Now I have an installer that copies the entire bf1942 directory into a dedicated folder and then copies the mod over it. Should work. :)

(So I can remove the notice.)

Minor fixes.

I'm also announcing a range of sub-mods for this mod:
- HC mod - more damage for hand fire arms (one shot kill is more than often)
- No tank smoke - as it says, blow up immediately
- Driver's mod - different (more realistic) vehicle handling + tank telescopes (I have troubles though setting up AI for this mod)

Spoilers do not work. (I mean, I wanted to use them...)


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