BF mod: Area51 Ver 2.20

Full Game Conversions and Custom maps

Re: BF mod: Area51 Ver 2.20

Postby BotHunter » Sat Aug 17, 2013 3:52 pm

Aag!! I can't get Ai to work with the tanks!! they whill get into the US_Heavy tank, but they don't fire, and they wont get into the axis one at all!

EDIT: Can you please mess with the titan's speed? right now he goes faster than his legs move :)
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Re: BF mod: Area51 Ver 2.20

Postby BotHunter » Sat Aug 17, 2013 3:55 pm

Oh and I'll post the nuke mesh soon!!
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Re: BF mod: Area51 Ver 2.20

Postby BotHunter » Sat Aug 17, 2013 4:07 pm

But please can you upload the new version?? I want very much!!

On second thought, just upload your Objects.rfa file :)
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Re: BF mod: Area51 Ver 2.20

Postby Vilespring » Sat Aug 17, 2013 6:32 pm

Alright. This is what I have done to this version;

Titan guns fire individually.
US Heavy Tank guns do not have knife effects while firing. (Because I made it put them half a kilometer in the sky :mrgreen: )
US Heavy Tank tracks are fixed, no weird wheels, track animations are correct
Axis Heavy Tank camera moved up half a meter
Axis Heavy Tank guns alternate fire
Axis Heavy Tank guns charge up

With all of this, the fire positions on the Axis Heavy Tank are a little off; they are a bit too close and to the side.
I would also like the charge up effects to loose the fire, make it a blast of eNeRgY, it makes no sense in my opinion. It should also look red :3
one funny thing about the charge up effect, there is a faint version where the effect started. if you go to 3rd person, point the turret to one side, start the fire, then turn it the other way, the effect is kinda, floating. You gotta see it to see what I mean.

I do not have the titan's moving speed fixed in this version.

EDIT: This idiot forgot to submit the files :roll:
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Objects.rfa.zip
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Area 51: http://battlefieldarea51mod.weebly.com/

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Re: BF mod: Area51 Ver 2.20

Postby BotHunter » Sat Aug 17, 2013 9:07 pm

Yeah, the fire was a temporary measure I was going to fix. But I couldn't get it to work, so I never finished it :)
Is there any way you can make the titan guns fire like: Right fire, Left fire, Right fire, Left fire..... etc? but with only one button on the mouse?? :D sorry about that. ;)
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Re: BF mod: Area51 Ver 2.20

Postby Vilespring » Sat Aug 17, 2013 9:11 pm

IS that what you wanted? okay, then. I can do that :lol:
I'll make them alternate.
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Area 51: http://battlefieldarea51mod.weebly.com/

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Re: BF mod: Area51 Ver 2.20

Postby BotHunter » Sat Aug 17, 2013 9:22 pm

Thank you much!!! :) :)
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Re: BF mod: Area51 Ver 2.20

Postby BotHunter » Sat Aug 17, 2013 10:20 pm

You on for 4:30 PT?
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Re: BF mod: Area51 Ver 2.20

Postby Vilespring » Sun Aug 18, 2013 4:17 am

Use Gmail for that kinda stuff. I am usually on when I'm available to talk. I check here every 2-4 hours.
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Area 51: http://battlefieldarea51mod.weebly.com/

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Re: BF mod: Area51 Ver 2.20

Postby Vilespring » Sun Aug 18, 2013 4:21 am

And you guys out there, you are welcome anytime to come and test it a bit!
I would love some suggestions. :D
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Area 51: http://battlefieldarea51mod.weebly.com/

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