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Re: BF mod: Area51 Ver 2.20

PostPosted: Wed Aug 21, 2013 11:09 pm
by Vilespring
I know, go check, it is updated :lol:

sarcasm? I I did that in text?!?!!?
I have never successfully had someone detect sarcasm in typing, but I didn't try that time. :? (now THAT is intentional :D )

Re: BF mod: Area51 Ver 2.20

PostPosted: Tue Sep 03, 2013 1:12 am
by Vilespring
The website is now updated! here is the link for the download if you are too lazy. :lol:
http://www.mediafire.com/download/1v12q ... Area51.zip

Re: BF mod: Area51 Ver 2.20

PostPosted: Mon Dec 23, 2013 6:06 pm
by BotHunter
Area 51 updates:

Fixed Ax tank AI
Fixed Ax tank track animation speed
Fixed US AA gun firing mechanics
Fixed US tank AI
Fixed US tank track animation speed
Added US and AX shield generators
Added Ax AA cannon
Modified double-barreled tank firing mechanics
fixed various effects
Added US power generator
bug fixes

Re: BF mod: Area51 Ver 2.20

PostPosted: Sun Jan 05, 2014 3:14 am
by Vilespring
OKAY! there is a little mini update from my end of the universe!

Updates-
fixed muzzle effects on tanks
fixed small (annoying) bug engineer's rifle
added the "Debug_Machine", a vehicle only spawnable by debugger!

Objects.RFA.zip
(260.18 KiB) Downloaded 191 times

Re: BF mod: Area51 Ver 2.20

PostPosted: Fri Feb 28, 2014 5:02 am
by Vilespring
Okay, a small update is coming by, a new AT turret!
triple barreled defense cannon, called Point Defense!

here is all the RFAs, has some things that needed to be done in a certain, picky way.

EDIT: woooo, too big, uploading to google drive and I'll add the link when it's done.

EDIT2: here it is! https://drive.google.com/file/d/0ByZhJC ... sp=sharing

Re: BF mod: Area51 Ver 2.20

PostPosted: Fri Feb 28, 2014 4:10 pm
by BotHunter
Cool! Thanks Vilespring!

Re: BF mod: Area51 Ver 2.20

PostPosted: Fri Feb 28, 2014 4:11 pm
by BotHunter
Hmm. I need permission to download. :?

Re: BF mod: Area51 Ver 2.20

PostPosted: Fri Feb 28, 2014 8:51 pm
by Vilespring
Oh google. Lemme see what I can do.

EDIT: okay bot, I added you to the list of people who can download it. :)

Re: BF mod: Area51 Ver 2.20

PostPosted: Tue May 26, 2015 6:17 pm
by buschhans
Is there an update of modding actually?

I have see i the modding corner, you work on a working nuclear missile ingame?:-)
New pictures and facts are welcome here in this sleeping topic.;)

best regrats to you

Re: BF mod: Area51 Ver 2.20

PostPosted: Wed May 27, 2015 6:02 am
by Vilespring
I'm still getting my stuff onto my new computer and fighting my addiction to GTA V, but I should begin work again when i find where I put the meshes! :lol: