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Re: BF mod: Area51 Ver 2.20

Posted: Sun Aug 18, 2013 6:16 pm
by Vilespring
The titan is making no sense to me. I change constants, and the position of where the shots come from doesn't change. I have no idea how that works.

Updates -
titan is being weird
US and Axis heavy tanks have 600 HP now (5 light tank shots could kill it, or 2-3 super-heavy tank shots)

EDIT: titan is fixed. apparently 1942 is picky on how to enter fire arms position.

Re: BF mod: Area51 Ver 2.20

Posted: Tue Aug 20, 2013 12:19 am
by BotHunter
Can you post the updated version?

Re: BF mod: Area51 Ver 2.20

Posted: Tue Aug 20, 2013 2:20 am
by Vilespring
Here. I couldn't fix the titan's speed. I just don't get the gist of engines. :|

Re: BF mod: Area51 Ver 2.20

Posted: Wed Aug 21, 2013 2:31 am
by Vilespring
Well, what is my next assignment?

EDIT: I also noticed, the "official" Area 51 website isn't updated often, even if it is at all. :?

Re: BF mod: Area51 Ver 2.20

Posted: Wed Aug 21, 2013 5:22 am
by BotHunter
Wanna be in charge of a website :lol: (I takes no programming knowledge at all :) )

Re: BF mod: Area51 Ver 2.20

Posted: Wed Aug 21, 2013 7:43 pm
by Vilespring
sure. why not.
I can update the web.
and a new assignment.

P.S. How dat nuka coming?!?! :D

Re: BF mod: Area51 Ver 2.20

Posted: Wed Aug 21, 2013 10:36 pm
by BotHunter
Soory bout the nuke :oops: :) I'm almost done tho!!

Re: BF mod: Area51 Ver 2.20

Posted: Wed Aug 21, 2013 10:44 pm
by BotHunter
If I make a mesh for the Ax AA-gun, would you put it in for me?

PS Hows the To-do list comin? :)

Re: BF mod: Area51 Ver 2.20

Posted: Wed Aug 21, 2013 11:05 pm
by Vilespring
I need an updated link for the website.
here is an update you should smack in there;

the BIGGG AA gun's barrels alternate fire
it also has more gun depression
gun is stronger, cannot kill it self
the gun needs collision meshes.... :|

Re: BF mod: Area51 Ver 2.20

Posted: Wed Aug 21, 2013 11:08 pm
by BotHunter
Sarcasm? :)

PS I PMed you about the website.