BF mod: Area51 Ver 2.20
Re: BF mod: Area51 Ver 2.20
You guys want to try again at 4:30 PT?
Walk quietly and carry a sniper rifle
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: BF mod: Area51 Ver 2.20
That is when I leave to do things for an our, all days except sunday and friday.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: BF mod: Area51 Ver 2.20
Alright. High school is starting and I will not be able to test with you guys very easily. I'll be occupied a large percent of the day. I will still work in my spare time. That is it for now. You can forward any ideas that you guys come up with to me if I'm not there.
P.S. I would like all double-barreled weapons to have each barrel as their own geometry. This way I can make each barrel fire independently of each other, and have individual recoil. Like the AA gun and the Allied heavy tank.
P.S. I would like all double-barreled weapons to have each barrel as their own geometry. This way I can make each barrel fire independently of each other, and have individual recoil. Like the AA gun and the Allied heavy tank.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: BF mod: Area51 Ver 2.20
I have noticed something kinda, bad/odd. You can see right through the bottom of the Allied Heavy Tank. ._. Just, add it to the to-do list, which is getting pretty big. Well, I have a killer idea;
Yup, That is a nuclear missile silo . I can get it working pretty well, and I think I can get it to work very impressively. I would make it a neutral building in the center of the map. It will start unloaded and reload with a reload time of around 3-5 minutes, I'm not sure yet, but somewhere around there. By the way, If this does get added, I would like the silo doors, and the launch ramp to be separate objects, so I can make it open and close. I would also like a big red missile, like in the picture. Add tail fins to the missile, you can't see it because it is in the silo, and I forgot to show it outside. BTW, this thing WILL be able to hit the map, end-to-end. I have an idea how to make it do that.
Yup, That is a nuclear missile silo . I can get it working pretty well, and I think I can get it to work very impressively. I would make it a neutral building in the center of the map. It will start unloaded and reload with a reload time of around 3-5 minutes, I'm not sure yet, but somewhere around there. By the way, If this does get added, I would like the silo doors, and the launch ramp to be separate objects, so I can make it open and close. I would also like a big red missile, like in the picture. Add tail fins to the missile, you can't see it because it is in the silo, and I forgot to show it outside. BTW, this thing WILL be able to hit the map, end-to-end. I have an idea how to make it do that.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Re: BF mod: Area51 Ver 2.20
Can you please write up the to do list?? I will make that nuke launcher mesh for you. Also, you Really need to get this!!
Walk quietly and carry a sniper rifle
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: BF mod: Area51 Ver 2.20
looks like my laptop would vaporize from that
sounds like a plan. I will assemble the to-do list as soon as possible.
sounds like a plan. I will assemble the to-do list as soon as possible.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: BF mod: Area51 Ver 2.20
Sorry, been a little too busy. I have a few things to say though;
The US heavy tank has a transparent bottom
the colt 1911 has spazy zoom in. and the sight is grey, can't see nothing.
sights for allies custom guns are grey.
all for now.
The US heavy tank has a transparent bottom
the colt 1911 has spazy zoom in. and the sight is grey, can't see nothing.
sights for allies custom guns are grey.
all for now.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Re: BF mod: Area51 Ver 2.20
Can you help with the weapons on the mech? I want it to alternate fire between the two barrels.
here is what I've made so far, As you can see, Both barrels fire at the same time.
here is what I've made so far, As you can see, Both barrels fire at the same time.
Walk quietly and carry a sniper rifle
Re: BF mod: Area51 Ver 2.20
is there any "ufo" mod to bfv?