BF mod: Area51 Ver 2.20

Full Game Conversions and Custom maps
User avatar
BotHunter
Posts: 480
Joined: Thu Jan 10, 2013 11:22 pm
Contact:

Re: BF mod: Area51 Ver 2.20

Post by BotHunter »

Thank you very much! I will try to Identify the problem! ;)
Walk quietly and carry a sniper rifle
User avatar
mistamontiel
Posts: 137
Joined: Sun Feb 27, 2011 5:44 am
Location: Miami, FL, CUBA
Contact:

Re: BF mod: Area51 Ver 2.20

Post by mistamontiel »

Just the first map tested so far. hills_of_death gpm_cq

Instantly crashes
User avatar
BotHunter
Posts: 480
Joined: Thu Jan 10, 2013 11:22 pm
Contact:

Re: BF mod: Area51 Ver 2.20

Post by BotHunter »

Wow! that is Soo weird! Would you consider running it in Windowed mode and telling me what the error is?? :|
Thank you!
Walk quietly and carry a sniper rifle
User avatar
Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: BF mod: Area51 Ver 2.20

Post by Swaffy »

Wait, you're making a mod and you're not using the debugger?
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
User avatar
BotHunter
Posts: 480
Joined: Thu Jan 10, 2013 11:22 pm
Contact:

Re: BF mod: Area51 Ver 2.20

Post by BotHunter »

Well Me and Badbug have tried it on over 8 PC with no problems. So I don't know whats up :|
Walk quietly and carry a sniper rifle
User avatar
BotHunter
Posts: 480
Joined: Thu Jan 10, 2013 11:22 pm
Contact:

Re: BF mod: Area51 Ver 2.20

Post by BotHunter »

Hold on. What is the "Debugger"?
Walk quietly and carry a sniper rifle
User avatar
Senshi
Posts: 697
Joined: Sun Oct 18, 2009 1:14 pm
Location: Germany
Contact:

Re: BF mod: Area51 Ver 2.20

Post by Senshi »

Search function or just browsing the tutorials section might help...
http://bfmods.com/viewtopic.php?f=43&t=1571

The debugger is the bf1942_r.exe, a special debug executable.
User avatar
mistamontiel
Posts: 137
Joined: Sun Feb 27, 2011 5:44 am
Location: Miami, FL, CUBA
Contact:

Re: BF mod: Area51 Ver 2.20

Post by mistamontiel »

I'm using retail, nocd. I even dropped down from NT to 98 compatibility but same result

EDIT: Raid On Kwal co-op works for me as well. This mod feels potentially fun, but needs much more

Use the debugger
User avatar
Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: BF mod: Area51 Ver 2.20

Post by Swaffy »

Well, there are 3D models without textures, you might want to get that checked out.

And the tank shells keep hitting the "rocket booster" things on the sides of the tank body.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
User avatar
Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: BF mod: Area51 Ver 2.20

Post by Vilespring »

I really encourage the continuation of this mod, it is in the early stages of development, but I can feel that this mod will be aMaZiNg when it is done!
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
Post Reply