BF mod: Area51 Ver 2.20

Full Game Conversions and Custom maps
User avatar
BotHunter
Posts: 480
Joined: Thu Jan 10, 2013 11:22 pm
Contact:

Re: BF mod: Area51 Ver 2.20

Post by BotHunter »

You guys want to try again at 4:30 PT?
Walk quietly and carry a sniper rifle
User avatar
Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: BF mod: Area51 Ver 2.20

Post by Vilespring »

That is when I leave to do things for an our, all days except sunday and friday.
:(
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
User avatar
Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: BF mod: Area51 Ver 2.20

Post by Vilespring »

Alright. High school is starting and I will not be able to test with you guys very easily. :( I'll be occupied a large percent of the day. I will still work in my spare time. That is it for now. You can forward any ideas that you guys come up with to me if I'm not there.

P.S. I would like all double-barreled weapons to have each barrel as their own geometry. This way I can make each barrel fire independently of each other, and have individual recoil. Like the AA gun and the Allied heavy tank.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
User avatar
Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: BF mod: Area51 Ver 2.20

Post by Vilespring »

I have noticed something kinda, bad/odd. You can see right through the bottom of the Allied Heavy Tank. ._. Just, add it to the to-do list, which is getting pretty big. :lol: Well, I have a killer idea;
Nuke silo.JPG
Yup, That is a nuclear missile silo :). I can get it working pretty well, and I think I can get it to work very impressively. I would make it a neutral building in the center of the map. It will start unloaded and reload with a reload time of around 3-5 minutes, I'm not sure yet, but somewhere around there. By the way, If this does get added, I would like the silo doors, and the launch ramp to be separate objects, so I can make it open and close. I would also like a big red missile, like in the picture. Add tail fins to the missile, you can't see it because it is in the silo, and I forgot to show it outside. BTW, this thing WILL be able to hit the map, end-to-end. I have an idea how to make it do that. :mrgreen:
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
User avatar
BotHunter
Posts: 480
Joined: Thu Jan 10, 2013 11:22 pm
Contact:

Re: BF mod: Area51 Ver 2.20

Post by BotHunter »

Can you please write up the to do list?? I will make that nuke launcher mesh for you. Also, you Really need to get this!!
Walk quietly and carry a sniper rifle
User avatar
Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: BF mod: Area51 Ver 2.20

Post by Vilespring »

looks like my laptop would vaporize from that :roll:
sounds like a plan. :) I will assemble the to-do list as soon as possible.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
User avatar
BotHunter
Posts: 480
Joined: Thu Jan 10, 2013 11:22 pm
Contact:

Re: BF mod: Area51 Ver 2.20

Post by BotHunter »

Hows that to-do list coming??
Walk quietly and carry a sniper rifle
User avatar
Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: BF mod: Area51 Ver 2.20

Post by Vilespring »

Sorry, been a little too busy. I have a few things to say though;

The US heavy tank has a transparent bottom
the colt 1911 has spazy zoom in. and the sight is grey, can't see nothing.
sights for allies custom guns are grey.
all for now.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
User avatar
BotHunter
Posts: 480
Joined: Thu Jan 10, 2013 11:22 pm
Contact:

Re: BF mod: Area51 Ver 2.20

Post by BotHunter »

Can you help with the weapons on the mech? I want it to alternate fire between the two barrels.
here is what I've made so far, As you can see, Both barrels fire at the same time.
Walk quietly and carry a sniper rifle
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: BF mod: Area51 Ver 2.20

Post by freddy »

is there any "ufo" mod to bfv?
Post Reply