Kurosaji wrote:if they are just mortar and bullet sounds, this should be native to the sounds.rfa - as long as enough of the information is similar, you could just replace it in theory, since it is client side.
So do the maps in both mods have the same ambient sound functions, just different sound files for them? If so then all you gotta do is open up Sound.rfa using BGA (Battlefield Game Archive Tool) then just extract the sounds from FHSW and save them into the FH's Sound.rfa. But if FH doesn't have the ambient sounds in the maps like FHSW has then it is too complicated to do for each map.