[OTHER] Modding BF1942 Enterprise / XPack1 & XPack2

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Modding BF1942 Enterprise / XPack1 & XPack2

Postby YeOldOne404 » Mon Jul 02, 2018 6:13 pm

It's been a few years since I made any maps for BF1942. This idea for a map is stuck in my head. I half to give it a try.
This will be a special map for vanilla BF1942. But I am not good with all the back end coding side of things.

What I would like is someone to make a de Havilland "Mosquito" with Drape Olive Green skin USA markings. The de Havilland Mosquito
was used by the British on the RTR Map Battle of Anzio. I need the "Mosquito" to replace the planes on the Enterprise Carrier. So each carrier
will be carrying two - four "Mosquito". It may be tight, but if it works great.

The instructions to add all the mesh/objects/textures to my cfg / 1st files is also needed.

The other thing I need is help getting XPack1 & XPack2 to load in BC1942.

I can see the XPack1 map list, but can't load them.
I'm getting this message:
Error reading RFA

The RFA file (my game location goes here) can't be read.
The owner/creator of this archive has requested that you do not edit this file without their explicit permission.

Hopefully somebody can help me out here. I've tried some tutorials but most assume you know about all the different parts of the files.
Thx, :)
Posts: 11
Joined: Mon Jul 02, 2018 5:40 pm

Re: Modding BF1942 Enterprise / XPack1 & XPack2

Postby Crash » Tue Nov 12, 2019 2:32 pm

1. edit the textures (.dds files) in photoshop to whatever color you want.
2. unpack the rfa and copy them (over writing the original coloring) ... -- OR -- ... you can add an extra folder (call it italy) in your texture folder and point the game toward it.
3. You just edit the code involving which planes spawn on the carrier. I'm currently creating a Pearl Harbour map and I have one Japanese carrier spawn 4 zero's and a second carrier spawn 4 Achi Vals. You could put spitfires on them if you wanted to.

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