Map request: Project Trinity

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Carnie The Clown
Posts: 50
Joined: Wed May 29, 2013 9:48 pm

Map request: Project Trinity

Post by Carnie The Clown »

Hey folks! Carnie again, and i'd like to request a Conquest map for co-op!

You guys have probably seen or heard about Nuketown from COD Black ops, and I thought up a neat map based on that, only larger and different.

Story/debriefing: It's July 24th, 1945. The United States have created another type of nuclear bomb, codenamed "Trinity", and are about to test it on a nuclear testing site in the (fictional) Paranormal Desert in the northern US. A secret service battalion of Germany has managed to escape from the defeated nation and fly over to the States. They are trying to steal the bomb and drop it over Washington, DC in a final attempt to win the war. The American's task is to push the remaining German forces out of their own country by any means necessary. Because most of the American tanks are still in Europe and the Pacific, they must use the fewer vehicles they have against German planes and a Tiger that the Germans have managed to fly over.
This is a crude overhead drawing of the map. The testing site isn't going to be THAT close to the bases.
This is a crude overhead drawing of the map. The testing site isn't going to be THAT close to the bases.
The testing site itself is right in between each base with a flag dead center in the middle of the "street". The site is just a complete square with 4 solid coloured houses. The street goes right down the middle of the site, and the site is surrounded by a huge fence, with an opening on each side, like so:
The light green area is grass. The houses are made of wood, and the players/bots should be able to enter them and be able to walk up to the second floor and fire from the windows.
The light green area is grass. The houses are made of wood, and the players/bots should be able to enter them and be able to walk up to the second floor and fire from the windows.
There would be 3 flags: one in the middle of the testing site, and the others are the bases. The bases are owned by their respective teams, while the testing site is neutral

For the complete statistics:

Map name: Project Trinity
Location: Paranormal Desert
Weather: Bright and sunny in the afternoon
Teams: US and Germany
US' tickets: 250
Germany's tickets: 200


For the available vehicles:
US Base

C-47 Skytrain: 20 second respawn time. Max is 2 at a time

M4 Sherman: 10 second respawn time. Max is 2 at a time

M3A1 Halftrack: 10 second respawn time. Max is 3 at a time

Willys MB: 5 second respawn time. Max is 4 at a time

Emplacements:

40 mm Bofors: 15 second respawn time. Max is 1 at a time

German Base

Tiger: 20 second respawn time. Max is 1 at a time

Hanomag: 10 second respawn time. Max is 2 at a time

JU-87 Stuka: 15 second respawn time. Max is 4 at a time

JU88A: 40 second respawn time. Max is 1 at a time

Vehicles spawned at testing site when captured

US:

Lynx scout car: 15 second respawn time. Max is 2 at a time

Willys MB: 5 second respawn time. Max is 3 at a time

Germany:

Kubelwagen: 5 second respawn time. Max is 2 at a time



If somebody could make this map for me, that would be great! Thanks! :D
Last edited by Carnie The Clown on Fri Jun 07, 2013 5:04 pm, edited 3 times in total.
Diamondback
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Location: Canada
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Re: Map request: Project Trinity

Post by Diamondback »

CAN base? Canadians or Germans vs the US? lol
See my Strasbourg map project here.
Carnie The Clown
Posts: 50
Joined: Wed May 29, 2013 9:48 pm

Re: Map request: Project Trinity

Post by Carnie The Clown »

Classical Modder wrote:CAN base? Canadians or Germans vs the US? lol
I know. Sorry bout that.

My original plan was to have Canada fight the US, but then I realized that it had to be axis vs. allies.


So Germany vs. US.

I forgot to change it :oops:
Diamondback
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Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
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Re: Map request: Project Trinity

Post by Diamondback »

I can make the map as far as object placement, texturing and heightmapping goes, but anything AI related is out of my department.
See my Strasbourg map project here.
Carnie The Clown
Posts: 50
Joined: Wed May 29, 2013 9:48 pm

Re: Map request: Project Trinity

Post by Carnie The Clown »

Classical Modder wrote:I can make the map as far as object placement, texturing and heightmapping goes, but anything AI related is out of my department.
Really? Bots aren't too big an issue. I could ask someone else, or try Botinator. Please do make this for me! :D

If you have questions, let me know.
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Vilespring
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Location: Somewere in the United States

Re: Map request: Project Trinity

Post by Vilespring »

This seems pretty darn cool :lol:
BTW, how do you smuggle a tiger tank? the thing weights 61 tons!
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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"I didn't steal your pizza"
Carnie The Clown
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Joined: Wed May 29, 2013 9:48 pm

Re: Map request: Project Trinity

Post by Carnie The Clown »

Vilespring wrote:This seems pretty darn cool :lol:
BTW, how do you smuggle a tiger tank? the thing weights 61 tons!
Logical answer: The Germans have ways of doing things that you have yet to know about.
Illogical answer: Hacks ;)

Glad you like it. It's been up for awhile, and I thought no one really thought much of it
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Vilespring
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Location: Somewere in the United States

Re: Map request: Project Trinity

Post by Vilespring »

Carnie The Clown wrote:...Illogical answer: Hacks ;)
Game.spawnObject Tiger :lol:
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
Carnie The Clown
Posts: 50
Joined: Wed May 29, 2013 9:48 pm

Re: Map request: Project Trinity

Post by Carnie The Clown »

Vilespring wrote:
Carnie The Clown wrote:...Illogical answer: Hacks ;)
Game.spawnObject Tiger :lol:
Exactly.
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