Yo Im new Here

Introduce yourself and check the rules ;)
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zicka
Posts: 4
Joined: Mon Apr 30, 2012 11:48 am

Yo Im new Here

Post by zicka »

If anybody would consider by teaching me please reply
GoodDayToDie!!
Posts: 221
Joined: Mon Dec 13, 2010 7:59 am
Location: Bat Country, California
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Re: Yo Im new Here

Post by GoodDayToDie!! »

I'm not much of a teacher but hello and welcome nonetheless!!
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fo0k
Posts: 1433
Joined: Fri Oct 16, 2009 4:21 pm
Location: UK

Re: Yo Im new Here

Post by fo0k »

Welcome to the site.. theres a link up top for Basic Tutorials and also take a look at the serversidemodding backup (link on front page)

that will get you started.. theres a lot to learn. :)
[ECG]TheOne
Posts: 19
Joined: Sun Apr 29, 2012 4:30 pm

Re: Yo Im new Here

Post by [ECG]TheOne »

Hi zicka.
The best way to learn about modding and coding for BF1942 is to get stuck in and have a look around. That's how I learnt.
Download the BF1942 mod development kit. In there you will find Winrfa. This is a tool for exploring, extracting and packing rfa files, which contains all the .con files etc
I learnt about coding and modding by just reading through them files, realising what they do (or at least thinking I realised what they do!), and then I'd see 'Oh OK, I need to change that value to make the changes I want'
and sometimes.. 'Oh, that's not what I expected'.
From what I have learnt I was able to modify quite a few things in BF/DC/DCX. I believe I was possibly one of the first people to give the SU25 cluster bombs. I made a ship repair station (I think that went into DCX). I also made the DC Nimitz fully loaded with aircraft and helis :) I modified one of the allied ships in someway too I think.
So studying the files, figuring out what stuff does, is the way to do it in my opinion.
Have a read of the tutorials too, you'll probably find them quite helpful.
http://bfmods.com/tutorial.php
[ECG]TheOne
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
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