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Hello

Postby chaos99 » Sat Jan 23, 2010 6:12 am

Hi all. my name is Brandon and im new to modding and map making, alse new to this site. i have editor42 and battlecraft 1942, i was watchin some videos of how to use textures and all but i noticed that there was a sky in the posted video..but on mine i only have darkness n was wondering how to change that, also i made a map on editor42 but dont know how to transfer the RFA or the map to battlecraft 1942 so i can place objects.

Thank you.
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Re: Hello

Postby fo0k » Sat Jan 23, 2010 6:17 am

Hi brandon, I have another video to post shortly on covering both those questions. Too tired to think right now but will get it on the site.. And welcome ;)
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Re: Hello

Postby chaos99 » Sat Jan 23, 2010 6:23 am

Thanks alot man, the videos are very useful. thanks for ur time and effort
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Re: Hello

Postby fo0k » Tue Jan 26, 2010 10:49 pm

quick answer on the sky..

in your (ed42) Maps init.con

Under
Code: Select all
rem These settings are usually in /init/sky&sun.con


Replace the sun coordinates
e.g.
Code: Select all
sky.sunLightDirectionVec 0.577/0.577/-0.577


with this

Code: Select all
GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file Sky_Guada_m1
Sky.initSky
Sky.addCloud
Cloud.setName cloud_0
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 5
Cloud.setSpeed 0.02 0.04
Cloud.setHeight 5000
Sky.changeOfsCloudHeight 2500
Sky.changeOfsCloudDist 333

sky.changeOfsSkyHeight 150

Sky.setCloudFog 0
Sky.setSun sun
sky.sunLightDirectionVec 0.851836/0.230153/-0.486727
Sky.setRotAngle 180
TextureManager.mipmaps 1




And you will have sun.. You dont need all that info above and ed42 will ignore some of it.. but as a habit.. its easiest to copy the whole section of sunlight info so you can also copy it back to your unpacked pack later.

When in ED42 press and hold 'L' to drag the sun around the sky.. line it up with the sun on the skybox :)

You can change the
Code: Select all
GeometryTemplate.file Sky_Guada_m1

to any sky you want.. just look at any existing map and swap the name.. dont worry about the coordinates because you can align it easily in ED42.
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Re: Hello

Postby chaos99 » Wed Jan 27, 2010 12:12 am

umm.....HUH? thats like reading another language to me...im very noob never modded anything, never made a map...sorry, dont worrie about it. i dont want to waste anyones time.
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Re: Hello

Postby chaos99 » Wed Jan 27, 2010 12:31 am

Okay, nvm i found where the .con file was but didnt know what to open it with, then found out i could open it with notpad, now i have sun!! lol thanks..
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Re: Hello

Postby fo0k » Wed Jan 27, 2010 1:25 am

cool.. yeah just make a folder.. extract everything from bf1942 to it.. then take a look through. best way to get a bit more familiar with it all.
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Re: Hello

Postby chaos99 » Wed Jan 27, 2010 5:10 am

well the sky is there but the fog is black, so i extracted the wake RFA n went in the init.con or w.e n there was nothin for the gof settings..but i would like to learn how to play the maps i made, to test them i guess..
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