Hastings & Tango & Bots = Crash?

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=ArA=DeathFromAbove
Posts: 48
Joined: Sun Oct 18, 2009 11:38 pm

Hastings & Tango & Bots = Crash?

Post by =ArA=DeathFromAbove »

I have been trying to get coop working on my box recently again!

Still cannot get Hastings to run with mutts. I have added the CAR to the strategy for each flag - still will not load with mutts in the map.

I have discovered also that if i get in the tango with other bots and try to move to other PCOs I get a CTD.

Worse yet, the bots all get in the tango and pbr in front of the USA main and just sit in there in the vehicles. I know the pathmap is good - what can I do to get them moving?

Code: Select all

aiStrategicArea.setActive BaseUS
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup heliVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup troops
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour Plantation
AIStrategicArea.addNeighbour ForwardFire
AIStrategicArea.setOrderPosition Amphibius 796/1547
AIStrategicArea.setOrderPosition Infantry 796/1547
AIStrategicArea.setOrderPosition Car 796/1547
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.playerRadi 200.0f

aiStrategicArea.setActive ForwardFire
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup heliVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup troops
AIStrategicArea.addNeighbour LagoonTemple
AIStrategicArea.addNeighbour PlantationLandingArea
AIStrategicArea.addNeighbour BaseUS
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addLandingZoneUnit Heli
AIStrategicArea.addLandingZoneUnit HeliUnarmed
AIStrategicArea.addLandingZoneUnit LandingCraftFixed
AIStrategicArea.addLandingZoneUnit LandingCraft
AIStrategicArea.addLandingZoneUnit HeliUnarmed
AIStrategicArea.attachLandingZone ForwardFireLandingZone
AIStrategicArea.setOrderPosition LandingCraft 699/1198
AIStrategicArea.setOrderPosition LandingCraftFixed 699/1198
AIStrategicArea.setOrderPosition Amphibius 646/1209
AIStrategicArea.setOrderPosition Tank 646/1209
AIStrategicArea.setOrderPosition Car 646/1209
AIStrategicArea.setOrderPosition UnarmedTank 646/1209
AIStrategicArea.setOrderPosition Infantry 646/1209
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.playerRadi 200.0f
theres the relevant strategy area file for the two bases, main and forward.

EDIT: It appears that when bots are commanded to bail or follow and get out of the tango or if I get in and move about and try to exit, I get a CTD. There was a similar problem with the loach, however, that issue does not appear to exist with the tango...

EDIT: Ok i fixed tango, due to human spawn and ITbiological code. Now works, but bots now sit in tango and dont move.
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