BFV: Flaming_Dart, Mig17 positioning?

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BFV: Flaming_Dart, Mig17 positioning?

Postby Kiste_Becks » Fri May 07, 2010 3:28 am

Hi,

i dont see any "AT_Mig17Spawner" in ObjectSpawns.con, but they are defined in ObjectSpawnTemplates.con and obviosly flaming_darf got two mig17 on the map.
The position for the migs is not defined in operation_flaming_dart.rfa nor in ...001.rfa.
How does the game know where to position the migs?
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby motoko » Sat May 08, 2010 1:23 am

Kiste_Becks wrote:Hi,

i dont see any "AT_Mig17Spawner" in ObjectSpawns.con, but they are defined in ObjectSpawnTemplates.con and obviosly flaming_darf got two mig17 on the map.
The position for the migs is not defined in operation_flaming_dart.rfa nor in ...001.rfa.
How does the game know where to position the migs?

I'm not on my computer to mod, but IIFC, the positions are defined via the Airfield Towers. Look at those that correlate the positions.
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby Kiste_Becks » Sun May 09, 2010 8:47 pm

thx will test that later.

ive seen "dead" links to all possible settings for objects - for example im looking for the respawn time and the maximum ammount of vehicles of type x allowed on the map.
Is there somewhere an alive listing
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby motoko » Sun May 09, 2010 10:48 pm

Kiste_Becks wrote:thx will test that later.

ive seen "dead" links to all possible settings for objects - for example im looking for the respawn time and the maximum ammount of vehicles of type x allowed on the map.
Is there somewhere an alive listing

This is the OST.con code for the Mig17Tower.
Code: Select all
ObjectTemplate.create ObjectSpawner AT_Mig17Spawner
ObjectTemplate.setObjectTemplate 2 Mig17
ObjectTemplate.setObjectTemplate 1 Mig17
ObjectTemplate.SpawnDelay 15 <--- this is the spawn time set it to any thing but 0
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 9999 <---- this mean the max number is 9999, set it to whatever number you would like between 1-9999
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby Kiste_Becks » Mon May 10, 2010 2:19 am

Ok, so i did unpack operation_flaming_dart_001.rfa and changed
Code: Select all
ObjectTemplate.create ObjectSpawner AT_Mig17Spawner
ObjectTemplate.setObjectTemplate 2 Mig17
ObjectTemplate.setObjectTemplate 1 Mig17
ObjectTemplate.SpawnDelay 3 #############changed
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 99 #################added


after that i did open winrfa and did pack it again as operation_flaming_dart_001.rfa, i did point winrfa to the BfVietnam folder. the folder structure is as winrfa unpacked it.
Code: Select all
BfVietnam\levels\Operation_Flaming_Dart\Conquest


winrfa did choose "BfVietnam" as base path.

but after loading the map again i get "corrupted data" while joining. What did i do wrong?
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby motoko » Mon May 10, 2010 11:39 pm

Kiste_Becks wrote:Ok, so i did unpack operation_flaming_dart_001.rfa and changed
Code: Select all
ObjectTemplate.create ObjectSpawner AT_Mig17Spawner
ObjectTemplate.setObjectTemplate 2 Mig17
ObjectTemplate.setObjectTemplate 1 Mig17
ObjectTemplate.SpawnDelay 3 #############changed
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 99 #################added


after that i did open winrfa and did pack it again as operation_flaming_dart_001.rfa, i did point winrfa to the BfVietnam folder. the folder structure is as winrfa unpacked it.
Code: Select all

BfVietnam\levels\Operation_Flaming_Dart\Conquest


winrfa did choose "BfVietnam" as base path.

but after loading the map again i get "corrupted data" while joining. What did i do wrong?

Is this packed to your main directory, or to a server, or folder on your desktop? BFV is auto-pure, so any thing modified to a level in the levels folder will give you "Data differs" or "Corrupted Data".
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby Kiste_Becks » Tue May 11, 2010 3:32 pm

Ive uploaded the changed 001 file to the server levels dir.

i was under the impression that this is a "server side" only change?
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby motoko » Tue May 11, 2010 7:22 pm

Kiste_Becks wrote:Ive uploaded the changed 001 file to the server levels dir.

i was under the impression that this is a "server side" only change?

Is the level's name capitalised or no? Also, is the server linux or windows, because with linux it's a must that it be lower-case as linux is case sensitive.
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby Kiste_Becks » Tue May 11, 2010 9:47 pm

this is a linux server, all levels are in lower case. as is my patch.


usually a patch contains only the data that changes...in this case i did modify what was already there...is this still ok?
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby motoko » Wed May 12, 2010 1:49 am

Kiste_Becks wrote:this is a linux server, all levels are in lower case. as is my patch.


usually a patch contains only the data that changes...in this case i did modify what was already there...is this still ok?

I'm confused on what you mean.... What did you modify that was already there?
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