BFV: Flaming_Dart, Mig17 positioning?

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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby Kiste_Becks » Wed May 12, 2010 10:44 pm

operation_flaming_dart_001.rfa

i only added the max amount of vehicles for the mig17
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby motoko » Thu May 13, 2010 12:21 am

Kiste_Becks wrote:operation_flaming_dart_001.rfa

i only added the max amount of vehicles for the mig17

Ah, you can't modify the .001 file.... You have to make a new patchfile(use this: iced's tut). I suggest that you follow that tut to the bone even though it's for bf1942; although, I'd leave out the staticobjects.con, as it doesn't really do anything with bfv.
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby assasinseye1 » Sun May 16, 2010 10:05 pm

lol
Mapper/map textureing/design....

I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby Kiste_Becks » Fri May 28, 2010 4:00 pm

i did modify conquest when indeed coop was running on the server.
singleplayer/Object... was the file i was looking for.

the ice tut contains at least one error.
you dont have to extract every OST.con file. because every file thats updated is a complete replacement of the old one.
the _001.rfa is a patchfile but not the files that are contained. so you have to look at the last 00x patchfile and see if the file you would like to mod is in there. if not you have to look into 00x-1 and so on.

thx for your help.
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby freddy » Fri May 28, 2010 5:31 pm

Kiste_Becks wrote:the ice tut contains at least one error.
you dont have to extract every OST.con file. because every file thats updated is a complete replacement of the old one.
the _001.rfa is a patchfile but not the files that are contained. so you have to look at the last 00x patchfile and see if the file you would like to mod is in there. if not you have to look into 00x-1 and so on.

thx for your help.


it is covered in the tut

Iced Earth wrote:If you look, you will see a Market_Garden.rfa, Market_Garden_000.rfa and Market_Garden_003.rfa. Market_Garden.rfa is the file that was released with the original game. As you know various patches and updates came out for 1942. If the developers felt any changes needed to be made, they simply made a patch file. That's what Market_Garden_000.rfa and _003.rfa are. The game first reads the map file, Market_Garden.rfa. Then, if there are any files with a _### number it reads those, in numerical order. For instance, MapName_005.rfa would be read after MapName_003.rfa.

Iced Earth wrote:Good! We're on our way to making our own patchfile. But we aren't done! Remember, Market Garden already has two patch files of its own! If we didn't extract the newer files, our server side mod could be different from the Market Garden we know. Just remember to extract the files in order (MapName.rfa, then 000, then 001, etc etc). I will save you the trouble of looking; Market_Garden_000.rfa doesn't contain any changes we need to worry about, but Market_Garden_003.rfa contains a newer ObjectSpawns.con file.
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Re: BFV: Flaming_Dart, Mig17 positioning?

Postby Kiste_Becks » Mon Jun 21, 2010 6:18 pm

might be just that im used to patch in linux, maybe its just another definition.
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