Messed up graphics after Atlas edit

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Messed up graphics after Atlas edit

Postby UNSC Trooper » Fri Aug 19, 2011 9:10 pm

I'm new to modding BF2, and I thought I might start with just replacing the files in the bf2 mod directory. I haven't made my own mod folder yet.

My problem is that I edited the Atlas file, adding my custom flags over the existing ones, but it seems to have messed up all the graphic elements on the HUD and menu.

http://i55.tinypic.com/xp7ukk.png
http://i51.tinypic.com/281zxba.png

I heard I need to save the Atlas as DXT5 + alpha and no MIP maps, but I tried that and it still doesn't work. Should I try a different format, or is there something else I need to do?

Thanks in advance.
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Re: Messed up graphics after Atlas edit

Postby Senshi » Sat Aug 20, 2011 7:25 am

You obviously saved in the wrong format as the alpha channel apparently is non-existant or can't be read by the game engine.

Your best validation for the correct filetype is to check your filesize before and after your change. It should be the same. If not, you saved in the wrong format ("simpler" DXT means too small, "complex" DXT means too big. Alpha yes/no and Mimpaps yes/no affect filesize as well). Just retry saving until the filesize hits the spot.

For BF2 Meme Atlas the correct format is DXT3+Explicit Alpha, No Mipmaps, with Alpha Channels.
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Re: Messed up graphics after Atlas edit

Postby UNSC Trooper » Sat Aug 20, 2011 12:17 pm

Okay, I solved the problem. The Alpha channel in the layer list was white for some reason, and I went back and edited the original Atlas. Thanks, mate!
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