Surface Texture Tiles
Posted: Tue Aug 02, 2011 6:42 am
I am sure this question has been asked previously, however, I am porting over the Hastings terrain and textures into the new Crysis 2 editor and have a question with how the surface texture tiles fit together.
The hastings height map is 512 X 512.
However, there are several surface texture tiles in the maps textures folder. THey are listed as follows detail.dds, tx00x00.dds through to tx07x07.dds all up 65 .dds files. Now these file images range in size from 256 X 256 to 1024 X 1024. How do these tiles fit together in the map which is smaller at 512 X 512 than the 1024 tile? Is there overlaping, do tiles fit together side by side?
Once I understand this important thing, I can cut up the height map in the crysis 2 editor to hopefully match the tile size for the surface texture and import them - this enables me to get the exact surface map.
I cannot get the height map to port exactly, there are subtle problems on porting, and i think having the textures down will help me manually fix the terrain.
thanks
The hastings height map is 512 X 512.
However, there are several surface texture tiles in the maps textures folder. THey are listed as follows detail.dds, tx00x00.dds through to tx07x07.dds all up 65 .dds files. Now these file images range in size from 256 X 256 to 1024 X 1024. How do these tiles fit together in the map which is smaller at 512 X 512 than the 1024 tile? Is there overlaping, do tiles fit together side by side?
Once I understand this important thing, I can cut up the height map in the crysis 2 editor to hopefully match the tile size for the surface texture and import them - this enables me to get the exact surface map.
I cannot get the height map to port exactly, there are subtle problems on porting, and i think having the textures down will help me manually fix the terrain.
thanks