Search found 71 matches

by dudejo
Tue Jan 29, 2013 3:49 am
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36523

Re: Giving vehicles fuel

I'll remember that. However, is it just me or you guys are talking like I was the one who started the topic?

I'm confused...
by dudejo
Tue Jan 29, 2013 2:55 am
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36523

Re: giving vehicles fuel

Can just anyone mark threads as solved or is that up to the admin? In any case, now that the mechanics were discovered, we can ask other questions. Such as, since we can't really make repair pads "recover" lost fuel, what about throwing in ObjectTemplate.CoolingFactor so we can instead use...
by dudejo
Tue Jan 29, 2013 2:24 am
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36523

Re: giving vehicles fuel

I freakin' found it. Based on a hunch, I copied the code into the Sherman and the HUD was also displaying the heat gauge. This lead me to the theory of : "What if merely having a weapon activated the gauge?" Now what is the one thing the Black Medal has that the Willy doesn't? A horn. What...
by dudejo
Tue Jan 29, 2013 1:59 am
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36523

Re: giving vehicles fuel

I've added it on my own to the Black Medal car. The bar indeed shows up without any other specific modifications.

Which begs the question. What, in that vehicle's coding, allows the gauge to activate when heat information is given to the vehicle's engine?
by dudejo
Tue Jan 29, 2013 12:50 am
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36523

Re: giving vehicles fuel

According to my own research so far, I can confirm one thing. Whatever makes that heat bar appear, it involves something that planes are coded with. I added heat data to the Mustang airplane's engine data and the heat bar showed up next to the armor gauge, like it's supposed to. Sadly, I currently c...
by dudejo
Thu Jan 03, 2013 1:57 am
Forum: 1942 Modding Discussion
Topic: Questions about shotguns
Replies: 4
Views: 6469

Re: Questions about shotguns

I happened upon your demos on Youtube.

Are you going for that pump-action design in your mod topic? The one with the scope?
by dudejo
Sat Dec 29, 2012 12:19 pm
Forum: 1942 Modding Discussion
Topic: StaticObject / Projectile Decals
Replies: 2
Views: 4956

Re: StaticObject / Projectile Decals

What if you tried taking those wooden planks and changing the texture to your target? It wouldn't tell you how it works but at least you'd get your bullet holes :/
by dudejo
Sat Dec 29, 2012 12:16 pm
Forum: 1942 Modding Discussion
Topic: Question regarding Kits
Replies: 1
Views: 3913

Re: Question regarding Kits

Not happening, unfortunately.

Although a lot of realism mods give near-identical secondary weapons to all their kits, the primary weapon being the only major difference.
by dudejo
Sat Dec 29, 2012 10:00 am
Forum: 1942 Modding Discussion
Topic: Questions about shotguns
Replies: 4
Views: 6469

Re: Questions about shotguns

You know how some have modded M-16 rifles to "burst" fire using the overheating system? You can use the same principle with auto shotguns. Although, unlike the M-16, it would be preferable to display the overheating bar. Otherwise, you would have no indication of your magazine reserve. The...
by dudejo
Sun Nov 04, 2012 1:22 pm
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1288891

Re: Battlefield 1942 Mod Tools

So far, the original WinRFA from EA's MDT has been sufficient for my needs so I've been using that.

As for the topic, I'll check it out. Thanks for the replies :)