Search found 134 matches

by takiwa
Sun Nov 11, 2018 3:26 pm
Forum: 1942 Modding Discussion
Topic: [Solved]Terrain Glitch
Replies: 5
Views: 12945

Re: Terrain Glitch

open the map in an editor and apply the smoothing tool. You have ground vertices that are unstitched...not sure of the exact terminology, but that's what I call it. You will see these same "glitches" when modeling the terrain in Ed42 before smoothing
by takiwa
Sun Nov 11, 2018 3:24 pm
Forum: 1942 Modding Discussion
Topic: Hello, and have a question.
Replies: 1
Views: 6376

Re: Hello, and have a question.

a .con file is a simple text file, renamed with the ".con" suffix. Make sure you are using Notepad and save as a copy.
by takiwa
Sun Nov 11, 2018 3:22 pm
Forum: 1942 Modding Discussion
Topic: Converting BF2 heightmap to BF1942
Replies: 3
Views: 9844

Re: Converting BF2 heightmap to BF1942

BF2 heightmaps are also not the same pixel size as BF1942 maps...they are 1 pxl bigger. A BF1942 map is 512x512, while a BF2 map is 513x513, and so on...
by takiwa
Fri Aug 03, 2018 4:39 am
Forum: 1942 Modding Discussion
Topic: lightmap issues
Replies: 4
Views: 10022

Re: lightmap issues

thanks for the help, i will check that now :)
by takiwa
Mon Jul 30, 2018 5:05 am
Forum: 1942 Modding Discussion
Topic: Add Vehicles to BF1942 map from another mod / BOB like map
Replies: 21
Views: 62084

Re: Add Vehicles to BF1942 map from another mod / BOB like m

The B25 will show up in the objects air vehicles list. I can place it in BC. But it doesn't show any model or box. It may not show up in BC because the meshes aren't in the vanilla bf files. Does it show up ingame? walk us through the steps you are taking one by one, and maybe we can see where it's...
by takiwa
Tue Jul 24, 2018 3:58 pm
Forum: 1942 Modding Discussion
Topic: lightmap issues
Replies: 4
Views: 10022

lightmap issues

after I render object lightmaps, all my objects are a blueish-green ingame. I remember having this problem once before, YEARS ago, but can't remember what the solution was...anyone know? a copy of my objectslightmaps.con... raytracer.init raytracer.ambientIntensity 0.05 raytracer.blockSize 16 raytra...
by takiwa
Fri Jul 20, 2018 4:24 pm
Forum: 1942 Modding Discussion
Topic: Cow models anyone?
Replies: 5
Views: 11965

Re: Cow models anyone?

The dead mesh is on Prokhorovka that I know of, and a few other maps as well, I'm sure. I can't think of a map that has a live cow atm, but their files contain cow_skeleton, Cow1_m1 and Cow2_m1, so check those out.
by takiwa
Fri Jul 20, 2018 4:17 pm
Forum: 1942 Modding Discussion
Topic: Add Vehicles to BF1942 map from another mod / BOB like map
Replies: 21
Views: 62084

Re: Add Vehicles to BF1942 map from another mod / BOB like m

Is it possible to add the B25 to BF1942? Do I need to add them to the cfg & lst files? If you want to select them from the menu, then yes, I believe you need to add them to the BC files. You may try manually editing your ObjectSpawns.con and ObjectSpawnTemplates.con, then loading the map in BC ...
by takiwa
Thu Jul 19, 2018 8:50 am
Forum: 1942 Modding Discussion
Topic: Add Vehicles to BF1942 map from another mod / BOB like map
Replies: 21
Views: 62084

Re: Add Vehicles to BF1942 map from another mod / BOB like m

Would I click on the forcematId.exe first? Or would I literally drag/drop it onto forcematId.exe? Would I do this to just one .sm for the plane, or for each .sm the plane has? If all .sm one by one, or all at once? drag & drop, you can't click on the .exe, it runs in command mode. all you need ...
by takiwa
Wed Jul 18, 2018 1:17 pm
Forum: 1942 Modding Discussion
Topic: Add Vehicles to BF1942 map from another mod / BOB like map
Replies: 21
Views: 62084

Re: Add Vehicles to BF1942 map from another mod / BOB like m

you will either have to open those models in Max and change the collision matIds to vanilla BF values, or use forcematId to change them. Download forcematId here --> https://gamefront.online/files/650675/_bf_unofficial_sdk_27sep2002.zip Copy forcematId.exe to your StandardMesh folder. Grab the mesh ...