Search found 13 matches
- Wed Oct 10, 2012 8:20 pm
- Forum: 1942 Modding Discussion
- Topic: question about animation
- Replies: 9
- Views: 14636
Re: question about animation
i tried it on tiger, but nothing has changed :cry: what did i wrong? rem *** TigerPassengerSeatR *** ObjectTemplate.create SeatObject TigerPassengerSeatR ObjectTemplate.seatFlags c_SeatShowFullBodySoldier ObjectTemplate.seatFlags c_SeatIsOutside ObjectTemplate.seatAnimationUpperBody Ub_Cruch2Hatch O...
- Wed Oct 10, 2012 6:47 pm
- Forum: 1942 Modding Discussion
- Topic: question about animation
- Replies: 9
- Views: 14636
Re: question about animation
wow you are fast!
thank you a lot! i try it and give a report then.
we talked about hidden locked things in bf1942 in pfc teamspeak.
the moving sky and so on. and during this i got a link with this gif.
and now i was interested.
sorry for bad english!
thank you a lot! i try it and give a report then.
we talked about hidden locked things in bf1942 in pfc teamspeak.
the moving sky and so on. and during this i got a link with this gif.
and now i was interested.
sorry for bad english!
- Tue Oct 09, 2012 4:21 pm
- Forum: 1942 Modding Discussion
- Topic: question about animation
- Replies: 9
- Views: 14636
question about animation
good day!
i hope you can help me with some animation.
in bf1942 are two animations:
3PCruch2HatchUpper.baf
3PCruch2HatchLower.baf
it looks like this:
how can i use it in the object.con of a tank to bring it ingame?
thank you!
i hope you can help me with some animation.
in bf1942 are two animations:
3PCruch2HatchUpper.baf
3PCruch2HatchLower.baf
it looks like this:
how can i use it in the object.con of a tank to bring it ingame?
thank you!