Search found 60 matches
- Fri Aug 02, 2013 6:55 pm
- Forum: 1942 Modding Discussion
- Topic: Controlling two PCOs?
- Replies: 9
- Views: 12766
Controlling two PCOs?
Hi, a quick question: Is it possible to control two PCOs at the same time? Like you enter a PanzerIV, drive it around but there's also another "dummy" PanzerIV somewhere on the map which also reacts to your input. I doubt this is possible and I already tried a couple of things but maybe on...
- Thu May 16, 2013 8:43 pm
- Forum: 1942 Modding Discussion
- Topic: One Shot Counts as [two or more] Shots?
- Replies: 10
- Views: 20702
Re: One Shot Counts as [two or more] Shots?
Hmm and what about setting the 2nd (and 3rd) FireArm out of bounds? Like this: ObjectTemplate.addFireArmsPosition 0/0/0 0/0/0 ObjectTemplate.addFireArmsPosition -1000/-1000/-1000 0/0/0 ObjectTemplate.addFireArmsPosition -1000/-1000/-1000 0/0/0 Not really a "clean" solution but should work.
- Tue May 14, 2013 3:50 pm
- Forum: 1942 Modding Discussion
- Topic: Custom console scripts
- Replies: 5
- Views: 10768
Re: Custom console scripts
To get my idea working I need some help again: Is there a way (= console command) to find out my nick name in the game? I know there are a couple of name related commands but none of them gives me the result I want. The closest I found are these: player.active player.name but they always return the ...
- Sun May 12, 2013 6:28 pm
- Forum: 1942 Modding Discussion
- Topic: Custom console scripts
- Replies: 5
- Views: 10768
Re: Custom console scripts
Works, thanks a lot! I wonder why I didn't think of that.
- Sun May 12, 2013 10:59 am
- Forum: 1942 Modding Discussion
- Topic: Custom console scripts
- Replies: 5
- Views: 10768
Custom console scripts
Hello, lately I've been trying to create own scripts in BF1942 with the console commands and conditionals (if/while). It's pretty basic but I can see some very interesting and new possibilities. The main issue is that I can't seem to run these scripts in the game. If I add code to the vehicle (e. g....
- Thu Apr 18, 2013 6:14 pm
- Forum: 1942 Modding Discussion
- Topic: Some interesting things achieved with c_CGStaticObjects
- Replies: 15
- Views: 29368
Re: Some interesting things achieved with c_CGStaticObjects
There are definitely some interesting things possible with it, great find.
My idea was to add barbwire and all vehicles to this group, because they are very jumpy when you stop in it. But I think there's one problem: All vehicles would then be able to pass through each other, too.
My idea was to add barbwire and all vehicles to this group, because they are very jumpy when you stop in it. But I think there's one problem: All vehicles would then be able to pass through each other, too.
- Mon Apr 15, 2013 9:31 pm
- Forum: 1942 Modding Discussion
- Topic: Creating extra item/weapon slots
- Replies: 5
- Views: 8777
Re: Creating extra item/weapon slots
[...] This same method could be used to increase the amount of vehicle position slots. But the last time I attempted this, the extra positions I could not switch to and the game crashes when attempting to switch to the last vehicle position. So have given up trying to figure that one out. :P After ...
- Thu Mar 21, 2013 10:50 pm
- Forum: 1942 Modding Discussion
- Topic: Can anyone tell me what this debugging error means?
- Replies: 12
- Views: 17188
Re: Can anyone tell me what this debugging error means?
If you want the Ratte in SP I suggest you start here: http://www.battlefieldsingleplayer.com/ ... t&p=182503
- Tue Feb 26, 2013 8:59 pm
- Forum: 1942 Modding Discussion
- Topic: Fokker D.XXI
- Replies: 6
- Views: 9919
Re: Fokker D.XXI
Looks really professional, coincidentally I'm also working on my first airplane (and first real model) at the moment. I really like how you joined the fuselage and wings, I simply attached them. :D If you like could you please elaborate that part a bit or link a tutorial. I won't change it on my cur...
- Thu Feb 07, 2013 5:17 pm
- Forum: General Modding Tutorials
- Topic: BF1942 Debugger Multifunctionality Tutorial
- Replies: 33
- Views: 125710
Re: BF1942 Debugger Multifunctionality Tutorial
Yes that did it! Thanks x100. I'm so happy that it's such a simple fix.