Search found 72 matches
- Wed Sep 27, 2023 9:22 am
- Forum: 1942 Modding Discussion
- Topic: How to modify Battlefield 1942 and Vietnam, completely "server-side" (clients/joining players don't need the "map patch
- Replies: 1
- Views: 14518
- Thu Aug 24, 2023 2:57 pm
- Forum: 1942 Modding Discussion
- Topic: game.setActiveCombatArea
- Replies: 9
- Views: 25655
Re: game.setActiveCombatArea
The game uses vectors in this order: X Z Y (Left to right, up/down, front back). If it's a vector two, then it's Left to right then front to back. So in this case a vector 2 would read as X Y. Left to right is almost always the first vector. The next one differs depending on if it's a vector 2 or 3...
- Sat Aug 12, 2023 7:17 pm
- Forum: Make a Request!
- Topic: Need DCF Modded Maps
- Replies: 2
- Views: 59084
Re: Need DCF Modded Maps
SSM* (server side modifications). Not sss.
- Sat Aug 12, 2023 7:13 pm
- Forum: 1942 Modding Discussion
- Topic: Unlimited objects in Battlecraft 1942
- Replies: 29
- Views: 88226
Re: Unlimited objects in Battlecraft 1942
Skullkid is a genius.
That is all.
That is all.
- Mon Aug 07, 2023 6:19 am
- Forum: Make a Request!
- Topic: Need DCF Modded Maps
- Replies: 2
- Views: 59084
Re: Need DCF Modded Maps
You can simply use some SSS scripts to add apaches to the iraqi team in the existing default DCF maps.
- Mon Aug 07, 2023 6:12 am
- Forum: Desert Combat (All versions)
- Topic: My Desert Combat Custom Maps
- Replies: 9
- Views: 71090
Re: My Desert Combat Custom Maps
Thanks.
- Mon Aug 07, 2023 6:11 am
- Forum: Battlefield server and client
- Topic: BF1942 Demo Server Crashes
- Replies: 62
- Views: 500407
Re: BF1942 Demo Server Crashes
Link dead.
- Sat Apr 08, 2023 2:24 pm
- Forum: Modding/Mapping Tutorials
- Topic: Battleclaft ain't working in Windows 10
- Replies: 9
- Views: 57368
Re: Battleclaft ain't working in Windows 10
Good idea. That should do it.
- Sat Apr 08, 2023 2:24 pm
- Forum: Modding/Mapping Tutorials
- Topic: Battleclaft ain't working in Windows 10
- Replies: 9
- Views: 57368
Re: Battleclaft ain't working in Windows 10
Good idea.
- Fri Sep 16, 2022 3:13 am
- Forum: 1942 Modding Discussion
- Topic: networkableInfo's - Which vehicles & objects Need them???
- Replies: 15
- Views: 65275
Re: networkableInfo's - Which vehicles & objects Need them???
Its actually possible to add objects (vehicles) to a map without requiring any network info at all. Bring it into an .rfa file just as a Standardmesh, using the mods textures and thats it, without the entire objects folder and the irrelevant weapons.con file and network.con file etc etc. This also s...