Search found 1146 matches
- Sun Mar 22, 2020 11:57 am
- Forum: 1942 Modding Discussion
- Topic: Battlecraft 42 vehicles camo based on theatre
- Replies: 3
- Views: 10634
Re: Battlecraft 42 vehicles camo based on theatre
There already is textures for different theaters in the game. You only need one line of code in init.con to point to the one you want to want to use.
- Mon Mar 16, 2020 1:37 am
- Forum: 1942 Modding Discussion
- Topic: Serverside Model Change?
- Replies: 1
- Views: 5885
Re: Serverside Model Change?
Well, in short the players that join the server need to have the same files that the server has. There is a lot of limitations to what is possible to do when it come to change craphic things without haveing to download or alter files for both server and clients. If its just some lan game fun, then i...
- Fri Mar 06, 2020 10:11 am
- Forum: 1942 Modding Discussion
- Topic: Battlecraft 42 vehicles camo based on theatre
- Replies: 3
- Views: 10634
Re: Battlecraft 42 vehicles camo based on theatre
in init.con
Code: Select all
textureManager.alternativePath Texture/Africa
- Sat Apr 27, 2019 10:00 pm
- Forum: 1942 Modding Discussion
- Topic: SSM Additional Spawns Al Nas DCF
- Replies: 5
- Views: 14504
Re: SSM Additional Spawns Al Nas DCF
In vanilla, i usually snitch the soldier spawns from the subs when i need some. If you dont use any subs in that map you could give it a try. ObjectTemplate.Active Sub7CComplex ObjectTemplate.removeTemplate 4 ObjectTemplate.Active GatoComplex ObjectTemplate.removeTemplate 4 This gives GatoDriverSold...
- Sat Apr 27, 2019 5:13 pm
- Forum: 1942 Modding Discussion
- Topic: SSM Additional Spawns Al Nas DCF
- Replies: 5
- Views: 14504
Re: SSM Additional Spawns Al Nas DCF
Code looks ok to me.
If nothing else works, you can try force the spawner itself to a set team like this, gonna need one for each team tho.
If nothing else works, you can try force the spawner itself to a set team like this, gonna need one for each team tho.
Code: Select all
ObjectTemplate.create ObjectSpawner StrykerSpawner
ObjectTemplate.setObjectTemplate 2 MH53_Passenger3_PCO
ObjectTemplate.team 2
- Sun Apr 14, 2019 7:14 pm
- Forum: 1942 Modding Discussion
- Topic: Console Unlocker 1.0
- Replies: 8
- Views: 27589
Re: Console Unlocker 1.0
Download link does not work. Its basically adding some extra keyboard inputs to activate some code. There is 4 original that uses F1-F4 http://team-simple.org/forum/viewtopic.php?pid=128499#p128499 http://www.battlefieldsingleplayer.info/fcs/bf42/commands.php?dothis=item&view=Files&recid=49...
- Sat Sep 01, 2018 12:17 am
- Forum: Battlefield 2, 2142 and Vietnam Discussion
- Topic: [BFV] [Bug] Opaque red windows and other issues
- Replies: 1
- Views: 22347
Re: [BFV] [Bug] Opaque red windows and other issues
I made a quick search on cubemaps, check the post #2 it has some info about it http://community.bugbeargames.com/index ... pic=6643.0
Perhaps you could try change some setting for your graphics card for the anisotropic texture filtering level just to see if any results
Perhaps you could try change some setting for your graphics card for the anisotropic texture filtering level just to see if any results
- Wed Aug 29, 2018 5:41 pm
- Forum: 1942 Modding Discussion
- Topic: [Solved]Terrain Glitch
- Replies: 5
- Views: 12991
Re: Terrain Glitch
Only time i´ve seen something like that, was when i was messing around with the "GeometryTemplate.yScale 0.6" in the terrain.con file There is some other code there like "GeometryTemplate.texOffsetX" and "GeometryTemplate.texOffsetY" im just guessing now, but may be wor...
- Fri Aug 10, 2018 11:14 pm
- Forum: 1942 Modding Discussion
- Topic: Restricting weapon kits - bazooka only
- Replies: 3
- Views: 9505
Re: Restricting weapon kits - bazooka only
nope im not sure, there might be some code piece about it that i dont know of, im quite certain that it works like that in the finnwars mod tho, so i would start by checking that out and see if i could use whatever code or files they are using.
- Thu Aug 09, 2018 7:28 pm
- Forum: 1942 Modding Discussion
- Topic: Restricting weapon kits - bazooka only
- Replies: 3
- Views: 9505
Re: Restricting weapon kits - bazooka only
back in the glory days of BF1942 that some servers had a count restriction on the number of weapon kits a team could have (I remember the sniper class was often restricted). This could limit a kit to x number of people playing as it or have a restriction of 0 so the kit could not be selected. Or so...