Search found 30 matches
- Mon Nov 30, 2009 7:28 pm
- Forum: 1942 Modding Discussion
- Topic: Modify geometry ssm
- Replies: 3
- Views: 10517
Modify geometry ssm
Hi guys, I want to know if it possible to modify geometry ssm, I added some kits on a dcf map and I cant view Jap_Assault, US_Engineer...but I can take the kit.
- Sun Nov 29, 2009 10:56 am
- Forum: Desert Combat (All versions)
- Topic: Midnight at Berlin: Night conversion of Berlin!
- Replies: 4
- Views: 22940
- Wed Nov 18, 2009 6:17 pm
- Forum: General discussion & notices
- Topic: Pac Man Prank
- Replies: 5
- Views: 11612
Re: Pac Man Prank
Remi Gaillard is the craziest french!
http://www.nimportequi.com/fr/
http://www.nimportequi.com/fr/
- Sat Nov 07, 2009 7:21 pm
- Forum: 1942 Modding Discussion
- Topic: B17 that "flies" on its own on berlin ssm!
- Replies: 12
- Views: 27581
Re: B17 that "flies" on its own on berlin ssm!
Code: Select all
rem -----------------------------------------
rem --- b17 ---
rem -----------------------------------------
Object.create radarbun_tower_M1
Object.absolutePosition 1018.29/82.30/1048.92
Object.rotation 0.00/0.00/0.00
radarbun_tower or other?
- Sat Nov 07, 2009 2:19 pm
- Forum: General Modding Tutorials
- Topic: SSM - Ambient helicopter
- Replies: 5
- Views: 12450
SSM - Ambient helicopter
Hello all, I'm Darkstef ( or Darky ). I want to explain to you how create helico as that http://video.xfire.com/11b541-4.jpg So for the mh53, we have to active : ObjectTemplate.active MH-53 Add the engine : ObjectTemplate.addTemplate MH53DummyEngine ObjectTemplate.setPosition 0/0/0 ObjectTemplate.ad...
- Fri Nov 06, 2009 2:08 pm
- Forum: 1942 Modding Discussion
- Topic: B17 that "flies" on its own on berlin ssm!
- Replies: 12
- Views: 27581
Re: B17 that "flies" on its own on berlin ssm!
Works on dcf? its not working for me...planes does not move ObjectTemplate.active radarbun_tower_M1 ObjectTemplate.addTemplate willyspawner ObjectTemplate.setPosition -50/0/0 ObjectTemplate.setRotation 0/0/-15 ObjectTemplate.Active B17_Engine4 ObjectTemplate.setInputToRoll c_PIToolTip ObjectTemplate...
- Tue Nov 03, 2009 11:34 pm
- Forum: Introduce yourself..
- Topic: Yo
- Replies: 27
- Views: 126324
Re: Yo
Hey im Darkstef ( or darky <3 ),im 16, living near Paris, the only French here I think .
Started modding 2 years ago, learned all on ssm.com and created zombie mod.
my xfire : generalcomes
Started modding 2 years ago, learned all on ssm.com and created zombie mod.
my xfire : generalcomes
- Tue Nov 03, 2009 11:16 pm
- Forum: Mario Kart Mod
- Topic: GCN Mario Kart for BF1942!
- Replies: 22
- Views: 92540
Re: GCN Mario Kart for BF1942!
Mod is on my team's server
={F.A.C}= Heli Fields
91.121.75.121:14570
I've got a question, do you want to continue the mod?
={F.A.C}= Heli Fields
91.121.75.121:14570
I've got a question, do you want to continue the mod?
- Wed Oct 28, 2009 9:00 pm
- Forum: Zombie Mod
- Topic: Zombie mod 1.55
- Replies: 21
- Views: 96799
Re: Zombie mod 1.55
no dont finish, its the old version...
- Tue Oct 27, 2009 6:25 pm
- Forum: Zombie Mod
- Topic: Zombie mod 1.55
- Replies: 21
- Views: 96799
Zombie mod 1.55
French Zombie mod is ready in 1.55 version here : [removed] I continue the old french mod few mounth ago but I stopped it because I dont have a lot of time and I'm not very good... I add new weapons, new maps, bots, new kits...but I stop to the 1.55. I dont have server but its very funny to ply with...