Search found 50 matches
- Mon Jul 22, 2013 5:26 pm
- Forum: 1942 Modding Discussion
- Topic: 2 questions in 1: BF 3 style aircraft spawn/better flames
- Replies: 11
- Views: 15945
Re: 2 questions in 1: BF 3 style aircraft spawn/better flame
you can get the engine sounds by setting one of the engines to rocket, need to power down the engine alot so it cant break the holdobject code you can addtemplate the soldierspawners from the flag directly to the plane/s, then set the "enter on spawn" true. when the flag turns allied the ...
- Mon Jul 22, 2013 6:49 am
- Forum: 1942 Modding Discussion
- Topic: 2 questions in 1: BF 3 style aircraft spawn/better flames
- Replies: 11
- Views: 15945
Re: 2 questions in 1: BF 3 style aircraft spawn/better flame
Yes, my friend, it is possible. :D 1. I feel flattered :lol: 2. I have 2 ideas, and they both use this concept. The flag is in the middle, no? And you know how battle of the bulge, the windmill, only the allies get a light tank? well, have 2 spawners in each base, and one is for each team, so when ...
- Sun Jul 21, 2013 8:19 pm
- Forum: 1942 Modding Discussion
- Topic: 2 questions in 1: BF 3 style aircraft spawn/better flames
- Replies: 11
- Views: 15945
2 questions in 1: BF 3 style aircraft spawn/better flames
Howdy folks! It's Carnie. I have 2 things I need assistance on for Bf 1942. Well, 1 actually. 1. After playing Conquest on Armored Shield in Battlefield 3 yesterday (i know, i'm trying to make 1942 more like Bf 3), I came up with the idea of what they have in Conquest maps with the Gunship/Dropship....
- Fri Jul 19, 2013 6:38 am
- Forum: Make a Request!
- Topic: Weapon mod: Model 1887
- Replies: 1
- Views: 7243
Weapon mod: Model 1887
Hi Everyone! Carnie here, and I have a new and unique request for a new weapon mod for Battlefield 1942! As you may know, I really enjoy playing Bf1942 and Bf3, and I also enjoy playing certain CoD games. Anyways, I was playing Modern Warfare 2 (you know, the broken one of the series?) and I just un...
- Fri Jun 28, 2013 2:08 am
- Forum: 1942 Modding Discussion
- Topic: Constant radar option/mod?
- Replies: 6
- Views: 8989
Re: Constant radar option/mod?
You and me both, and after looking at it several times, I STILL don't get it.fo0k wrote:my brain literally locked up there for a few seconds.. total confusion
- Wed Jun 26, 2013 9:07 pm
- Forum: 1942 Modding Discussion
- Topic: Constant radar option/mod?
- Replies: 6
- Views: 8989
Constant radar option/mod?
Hi everyone. I was wondering if there was a way to have everything displayed on the radar/minimap/spawnscreen, so that I could see exactly where vehicles and infantry are at all times (and have the time to panic when I see an army of soldiers coming my way). :o Before you accuse me of cheating, let ...
- Tue Jun 25, 2013 4:04 pm
- Forum: 1942 Modding Discussion
- Topic: Real Midway mod error (Please help!)
- Replies: 13
- Views: 19261
Re: Real Midway mod error (Please help!)
That's odd. But what about the coding? What do I do with that?freddy wrote:Download wont work for me, says cant find the file
- Mon Jun 24, 2013 5:30 pm
- Forum: 1942 Modding Discussion
- Topic: Real Midway mod error (Please help!)
- Replies: 13
- Views: 19261
Re: Real Midway mod error (Please help!)
http://www.gamefront.com/files/listing/ ... le_Player/freddy wrote:Maybe its something else, where can i get that map?
Scroll down until you find Real Midway
- Mon Jun 24, 2013 3:57 pm
- Forum: 1942 Modding Discussion
- Topic: Real Midway mod error (Please help!)
- Replies: 13
- Views: 19261
Re: Real Midway mod error (Please help!)
This error message means that at least one bot is trying to use equipment which doesn't have ai templates, which results in a game crash in Coop. This can only be fixed by adding custom-tailored ai templates to the object in question. Additionally, the object itself has to be properly coded to be u...
- Mon Jun 24, 2013 3:54 pm
- Forum: 1942 Modding Discussion
- Topic: Real Midway mod error (Please help!)
- Replies: 13
- Views: 19261
Re: Real Midway mod error (Please help!)
Quickfix for AI/subs rem *** Sub7c Driver *** spawnPointManager.group 78 spawnPointManager.groupTeam 1 spawnPointManager.groupIcon test2.tga spawnPointManager.onlyForHuman 1 rem *** Gato Driver *** spawnPointManager.group 79 spawnPointManager.groupTeam 2 spawnPointManager.groupIcon test2.tga spawnP...