Search found 77 matches
- Fri Mar 15, 2013 4:43 am
- Forum: 1942 Modding Discussion
- Topic: [SSM] Repacking modded Midway
- Replies: 22
- Views: 36796
Re: [SSM] Repacking modded Midway
To replace landing craft with torpedo boats as its SSM use a active command on the ship complex remove template for landing craft spawner, and replace it with landing craft spawner that spawns torpedo boat instead of landing craft in its object template
- Mon Mar 11, 2013 6:46 am
- Forum: 1942 Modding Discussion
- Topic: Wreck stay time - Coral 2nd carrier
- Replies: 5
- Views: 8571
Re: Wreck stay time - Coral 2nd carrier
you remove template to get rid of old ones, then add yours with active command on the default second carrier. For the coral carrier that are in map just make a patch to overide them as coral carriers are in object templates of map. Just remember not to set up a conflict with spawner commands as both...
- Fri Feb 15, 2013 1:26 pm
- Forum: 1942 Modding Discussion
- Topic: PoW – Vehicles – Autoeject – Nades – Servermsg – Autokill
- Replies: 6
- Views: 9379
Re: PoW – Vehicles – Autoeject – Nades – Servermsg – Autokil
we played around with in game commands the problem was the command also told everyone who the admins were with message so we gave it away and stuck with BFRM. Here is a list of commands we got from somewhere back then that I had saved BFRM has an easier way to interface with the server for all of th...
- Fri Feb 08, 2013 2:11 am
- Forum: 1942 Modding Discussion
- Topic: Moving Ship Soldier Spawns
- Replies: 5
- Views: 9778
Re: Moving Ship Soldier Spawns
I remember when I did this that if you dont remove the original templates they remain there along with your added ones, also that when you count templates the first is zero ie 0,1,2,3 you may have started with 1 and got count wrong so you are missing 4th thing not driver in complex not first 3 which...
- Wed Jan 23, 2013 4:52 am
- Forum: 1942 Modding Discussion
- Topic: Plane anti-ramming / blocking system ?
- Replies: 19
- Views: 23689
Re: Plane anti-ramming / blocking system ?
I tested the above death bubble today on guadacanal with a bubble set over both mains, and as listed above tanks just stayed burning after you died, but disappeared when you respawned. Now the strange thing is that even through they were gone I think they were just invisable, as when I went to drive...
- Thu Jan 17, 2013 5:30 am
- Forum: 1942 Modding Discussion
- Topic: possibility of making a flak carrier
- Replies: 10
- Views: 15131
Re: possibility of making a flak carrier
I added extra AA guns to carriers in coral once and it worked but I dont know if they would move with carriers as they are set in possition, to get it to work i replaced the unused landing craft spawner in complex template with AA gun, and off set them to correct position on carrier. Maybe their is ...
- Mon Dec 17, 2012 6:35 am
- Forum: General discussion & notices
- Topic: Few Questions About The Origin BF 1942
- Replies: 10
- Views: 20810
Re: Few Questions About The Origin BF 1942
They have game download listed under demos at origin
- Mon Nov 26, 2012 8:33 am
- Forum: General discussion & notices
- Topic: Few Questions About The Origin BF 1942
- Replies: 10
- Views: 20810
Re: Few Questions About The Origin BF 1942
I am not sure about this but going by other treads elsewhere I have read there is no PB support and no hash/keys etc in free origin version which makes administration a nightmare, I think there is a topic here already on this forum if you search for the new origin server version
- Wed Nov 21, 2012 9:27 am
- Forum: 1942 Modding Discussion
- Topic: Move flag, spawnpoint and soldierspawns
- Replies: 5
- Views: 7974
Re: Move flag, spawnpoint and soldierspawns
How does one move a flag, its spawnpoint and its soldierspawns to another place on the map? I know how to move the flag: That's in Controlpoints.com I know how to move the soldier spawn locations: SoldierSpawns.con The spawn point moves automaticly when you move the soldier spawns, it will appear a...
- Tue Nov 13, 2012 2:35 am
- Forum: General discussion & notices
- Topic: Battlefield 1942 is now free to play at Origin...
- Replies: 34
- Views: 145174
Re: Battlefield 1942 Free to play at Origin
Bihnet has installed digital version on server at 195.222.33.249 yesterday still no BFRM and its not set, they will try to do that in the next few days