Search found 76 matches

by reegad
Mon Jan 10, 2011 11:29 pm
Forum: General discussion & notices
Topic: 1942 Tutorials
Replies: 27
Views: 40715

Re: 1942 Tutorials

SWEET!
I've got one question tho.. how do you set up bf tools for 3ds max 9? i've tried it several times, but always get some weird error message...
im a noob..
by reegad
Wed Dec 22, 2010 10:36 am
Forum: 3dsmax (3dmax) Tutorials
Topic: Creating ragdoll death animations
Replies: 10
Views: 43842

Re: Creating ragdoll death animations

Wow! this is amazing! will def have to look into this! : D
by reegad
Mon Dec 20, 2010 12:21 am
Forum: 1942 Modding Discussion
Topic: BF1942 Christmas mod
Replies: 4
Views: 10095

Re: BF1942 Christmas mod

Well there is a mod called santaland.. which is based on.. well santas.. fighting.. the mod hasnt been worked on in ages.. but i still have all of the work so far... so if anyone is interested in reviving it.. so am i :)
by reegad
Sun Dec 05, 2010 12:41 pm
Forum: General discussion & notices
Topic: DDS format ObjectLightMaps = performance boost...
Replies: 39
Views: 62247

Re: DDS format ObjectLightMaps = performance boost...

ok thanks :)
The most amazing thing happened when i had both tga and dds files in my objectlightmaps folder...
insane lighting and the texture was used as lightmap and the lightmap was used as texture.. funky, could just be a glitch with my ATI card tho. but i lol'd x)
by reegad
Sun Dec 05, 2010 2:51 am
Forum: General discussion & notices
Topic: DDS format ObjectLightMaps = performance boost...
Replies: 39
Views: 62247

Re: DDS format ObjectLightMaps = performance boost...

Hmm, tried with dds files for lightmaps in a custom map.
lightmaps didnt show up, they do when i switched back to TGA... i used dxt3 with mip.
any suggestions? <3
by reegad
Wed Sep 29, 2010 10:55 pm
Forum: 1942 Modding Discussion
Topic: DDS - gradients
Replies: 6
Views: 9444

Re: DDS - gradients

Yeah i've tried those 16-24-32bit versions.. bf doesnt seem to want any of them.. only the DXT 1-5 ones :(
by reegad
Wed Sep 29, 2010 1:56 pm
Forum: 1942 Modding Discussion
Topic: DDS - gradients
Replies: 6
Views: 9444

Re: DDS - gradients

Do you mean DXT5?
by reegad
Sun Sep 26, 2010 3:15 pm
Forum: 1942 Modding Discussion
Topic: DDS - gradients
Replies: 6
Views: 9444

DDS - gradients

Hey guys, im having some trouble with DDS and gradients on solid colors.. Anyone got any idea how to get the gradients smooth? it seems i only get it as bad as this when using red and blue colors.. green and yellow are fine..... I've also tried several different compression methods, but no luck so f...
by reegad
Sun Sep 19, 2010 12:49 pm
Forum: 1942 Modding Discussion
Topic: use one image as objectlightmap for many statics..
Replies: 9
Views: 12542

Re: use one image as objectlightmap for many statics..

Crapsickles! Ah well, i'll guess the best way would be to then be to actually render to the texture, beacuse it just looks silly with a static that is'nt shaded on the dark side.. (lol.. the dark side) Edit: Baked to texture.. actually looks pretty good, and the standard lighting also makes it the r...