I am in contact with some server admins who have put out a bounty the anyswitch kit hack. If a serverside fix can be found for this, you are going to make some cash.
Bounty is 200 euros for a working solution, if there is one.
the hack:
https://www.youtube.com/watch?v=1ldU572vej8
Search found 59 matches
- Wed Oct 07, 2015 4:49 am
- Forum: Make a Request!
- Topic: Anyswitch Bounty
- Replies: 11
- Views: 113990
- Wed Oct 07, 2015 4:30 am
- Forum: Make a Request!
- Topic: Trees with collision.
- Replies: 11
- Views: 74729
Re: Trees with collision.
yeah i had the same problem. I'm weary of using a sm due to possible lag
- Fri Sep 25, 2015 12:54 am
- Forum: Make a Request!
- Topic: Trees with collision.
- Replies: 11
- Views: 74729
Re: Trees with collision.
yeah i noticed that. I'll wait till Django finishes his Please let me know Django!!
- Fri Sep 25, 2015 12:52 am
- Forum: Make a Request!
- Topic: Importing sounds from one modification to another.
- Replies: 3
- Views: 38941
Re: Importing sounds from one modification to another.
if they are just mortar and bullet sounds, this should be native to the sounds.rfa - as long as enough of the information is similar, you could just replace it in theory, since it is client side.
- Thu Sep 24, 2015 4:46 am
- Forum: Make a Request!
- Topic: Trees with collision.
- Replies: 11
- Views: 74729
Re: Trees with collision.
dnamro gave me permission to use it, but apparently its a rehash of kursk made in to dagobah by greenbud. I discovered that it was just bad upscaling, all it needs is a more detailed collision mesh. I planned on working with the map a bit, giving the terrain some love so its not as edgy, and making ...
- Wed Sep 23, 2015 4:10 pm
- Forum: Make a Request!
- Topic: Trees with collision.
- Replies: 11
- Views: 74729
Re: Trees with collision.
I'll take a second look tonight, it could be built in to the map, or I have an old version of EoD
- Wed Sep 23, 2015 1:10 am
- Forum: Make a Request!
- Topic: Trees with collision.
- Replies: 11
- Views: 74729
Re: Trees with collision.
Nah, I have eve unpacked - not there. I would need soldier collision, and i really tried exporting as sm, but i ended up with issues since its made of so many textures. and edit and re-export of tm was a bitch due to the sheer amount of sprites.
- Tue Sep 22, 2015 4:47 am
- Forum: Make a Request!
- Topic: Trees with collision.
- Replies: 11
- Views: 74729
Re: Trees with collision.
actually, all i need is Jungle_tree7_M1 now that i think of it.
- Tue Sep 22, 2015 1:11 am
- Forum: Make a Request!
- Topic: Trees with collision.
- Replies: 11
- Views: 74729
Trees with collision.
Has anyone made the '42 tree meshes with collision, specifically the jungle series, and if not... can someone please make them?
- Thu Sep 10, 2015 2:29 am
- Forum: 1942 Modding Discussion
- Topic: Using barbedwire against vehicles?
- Replies: 13
- Views: 22543
Re: Using barbedwire against vehicles?
Lol, I love the way you said that.Swaffy wrote:This, I recommend this.Classical Modder wrote:You're making this far too complicated. Just use deathbubbles that affect vehicles and not soldiers.
Is it possible to bundle this easily to that object?