Search found 134 matches
- Mon Dec 30, 2013 10:46 pm
- Forum: 1942 Modding Discussion
- Topic: Make Bots Use Vehicle More Often?
- Replies: 28
- Views: 37020
Re: Make Bots Use Vehicle More Often?
your problem is this: aiTemplatePlugIn.setStrategicStrength 0 1 aiTemplatePlugIn.setStrategicStrength 1 0 the first line sets the Strategic Strength of the vehicle for offense (boolean=0), the second line sets it for defense (boolean=1). Reading your code, you have an offensive strategic strength of...
- Mon Dec 30, 2013 10:16 pm
- Forum: 1942 Modding Discussion
- Topic: Moving Center of Mass for a Vehicle
- Replies: 15
- Views: 27758
Re: Moving Center of Mass for a Vehicle
rather than moving the mesh in Max, just move the pivot point. It serves the same purpose (re-positioning the CoG) without having to re-code the vehicle. I did this with the vanilla Tiger to reduce the god-awful rocking motion that tank has when driving and shooting. Import the main hull mesh into M...
- Mon Dec 30, 2013 8:12 pm
- Forum: 1942 Modding Discussion
- Topic: SP Map Crash
- Replies: 4
- Views: 7702
Re: SP Map Crash
Thanks AT, I was looking at that error as well but I have very little knowledge on that subject, either. I will take a look at my vehicle spawns when I get home. I let BF1942 generate the pathmaps, and I haven't edited them yet, so there may be some issues there, also. Is that the only thing that st...
- Mon Dec 30, 2013 4:35 pm
- Forum: 1942 Modding Discussion
- Topic: SP Map Crash
- Replies: 4
- Views: 7702
SP Map Crash
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 0 WorldObjTemplBF\PlayerControlObject.cpp(205): Debug: WorldObjTemplBF: Enter PCO just before lodObj BFMultiPlayer\ServerGameLogic.cpp(1812): Debug: BFMultiPlayer: entervehicle D3ARearGunControl Engine\RendTexture\Textu...