Search found 50 matches
- Sun Mar 31, 2013 9:05 am
- Forum: 1942 Modding Discussion
- Topic: Creating extra item/weapon slots
- Replies: 5
- Views: 8777
- Sat Mar 23, 2013 5:26 pm
- Forum: Mod Downloads
- Topic: 1080p user interface mod
- Replies: 22
- Views: 125067
Re: 1080p user interface mod
The size that fonts are rendered at (both menu and game) is over-scaled, creating the blurred hodge podge that appears now on high res screens. The bitmap already uses a font at 6pt, so replacing it with a smaller font doesn't work -- you lose legibility and even then it's still scaled up too far. ...
- Fri Mar 22, 2013 11:31 pm
- Forum: Mod Downloads
- Topic: 1080p user interface mod
- Replies: 22
- Views: 125067
Re: 1080p user interface mod
It should work for pretty much anything, although it would require a few changes first -- it currently makes use of Merciless Creation's mod structure. I think the next step would be to divorce it from that structure (not too large a task, I think), and then users could add it to whatever mod they ...
- Wed Mar 20, 2013 4:23 pm
- Forum: Mod Downloads
- Topic: 1080p user interface mod
- Replies: 22
- Views: 125067
Re: 1080p user interface mod
Wow, impressive work! How did you unlock all resolutions which can be set in video options? And also, did you try to make the HUD not to stretch in 1080p?
- Mon Feb 25, 2013 11:37 pm
- Forum: General discussion & notices
- Topic: Harlem Shake Battlefield 1942 version
- Replies: 1
- Views: 6539
Harlem Shake Battlefield 1942 version
Enjoy! http://www.youtube.com/watch?v=--dwipymALw Stuff used: Horse - Forgotten Hope Secret Weapons http://fhsw-europ.ucoz.de/ Bf 109 & Panzer IV - Battlefield Heroes'42 http://www.bfmods.com/viewtopic.php?f=49&t=367 Bibs, line car, bicycle, nose & glasses - BF1942 Soccer MOD http://www....
- Fri Jan 04, 2013 12:26 pm
- Forum: Modding/Mapping Tutorials
- Topic: I need to add more weapons into BF1942
- Replies: 17
- Views: 84566
Re: I need to add more weapons into BF1942
Ha, I remember the same problems with custom weapon in map The easiest way to understand what's wrong is to see the example: http://server1.gaus-littlebird.de/downl ... 38301.html
- Fri Jan 04, 2013 10:51 am
- Forum: 1942 Modding Discussion
- Topic: B1942 Making good tunnels
- Replies: 6
- Views: 9046
Re: B1942 Making good tunnels
Awesome! But, of course, the problem is an absence of dynamic shadows on mesh...
- Sat Dec 22, 2012 4:30 pm
- Forum: 1942 Modding Discussion
- Topic: Only one player in artillery ?
- Replies: 4
- Views: 7344
Re: Only one player in artillery ?
I don't think it was intended that both functions should be available for driver PCO. As I understood, when someone is in any Katyusha's position nobody is able to enter another (free) position. It's easy to make only half: 1. if someone is in driver position nobody can enter a gunner position, but ...
- Mon Oct 22, 2012 11:13 pm
- Forum: 1942 Modding Discussion
- Topic: Vehicles FOV (zoom)
- Replies: 8
- Views: 11262
Re: Vehicles FOV (zoom)
You can change FOV for any PCO, but all internal and external views will be changed too.
- Wed Oct 17, 2012 4:42 pm
- Forum: Battlefield server and client
- Topic: Mode display problem.
- Replies: 1
- Views: 7937
Re: Mode display problem.
http://www.moddb.com/mods/fhrmod/tutori ... stallation
Also I recommend you download fix for widescreen monitor which allows you to play in true widescreen mode (not stretched image):
ttp://www.moddb.com/mods/fhrmod/downloads/wid ... xes-for-fh
Also I recommend you download fix for widescreen monitor which allows you to play in true widescreen mode (not stretched image):
ttp://www.moddb.com/mods/fhrmod/downloads/wid ... xes-for-fh