Search found 55 matches

by smurf118
Sat Aug 24, 2013 1:23 pm
Forum: 1942 Modding Discussion
Topic: Editor 42 - help?!
Replies: 19
Views: 25108

Re: Editor 42 - help?!

Another quick question... I have constructed the majority of my map, I just need to add some (well, many) sand dunes to my map (it is a desert map). Now, I want to test the map, but I have a problem: I have no idea how to configure it so that Forgotten Hope will recognise it as a FH map. I think the...
by smurf118
Tue Aug 20, 2013 11:50 am
Forum: 1942 Modding Discussion
Topic: Editor 42 - help?!
Replies: 19
Views: 25108

Re: Editor 42 - help?!

Hey, Saving and Reloading does help, but I've noticed another problem. Team one is the axis, correct? With team two as the allies? Well, when I place a spawner at an Allied Outpost, it ALWAYS shows the Axis vehicle on the spawner instead of the allied one. I have played around with it, changing who ...
by smurf118
Mon Aug 19, 2013 2:27 pm
Forum: Off Topic
Topic: Battlefield 1942 refuses to open: CD and Origin
Replies: 4
Views: 15937

Battlefield 1942 refuses to open: CD and Origin

Greetings chaps. Recently people have been having problems when they installed the Origin 42, in that it wouldnt open, and Origin seems to take years to find the problem ._. ... Well, I have had it since it was released and until two or three days ago, it functioned perfectly. But suddenly it has ce...
by smurf118
Sat Aug 17, 2013 8:18 pm
Forum: 1942 Modding Discussion
Topic: Editor 42 - help?!
Replies: 19
Views: 25108

Re: Editor 42 - help?!

Ah, cool. Any help on why I can't see vehicles when I place them using a spawner (in the map editor, not the actual game :P)?
by smurf118
Fri Aug 16, 2013 9:09 pm
Forum: 1942 Modding Discussion
Topic: Controlling two PCOs?
Replies: 9
Views: 12797

Re: Controlling two PCOs?

I haven't played Battlefield 1943, but supposedly there is the same sorta feature.. ^.^ You going to release the mod, or have you done it already? I would be interested in testing/playing it :D especially online. Also, in FH, try Tobruk. In the axis base, there is a rack full of weapon kits. One is ...
by smurf118
Fri Aug 16, 2013 2:59 pm
Forum: 1942 Modding Discussion
Topic: Editor 42 - help?!
Replies: 19
Views: 25108

Re: Editor 42 - help?!

This is weird, but when I choose the place an object, it shows up the imagey thing (the thing you'll see on a map while playing), but when I just a spawner, it just shows the grey boxes... :( What is the difference between placing an object and placing the spawner?
by smurf118
Fri Aug 16, 2013 2:49 pm
Forum: 1942 Modding Discussion
Topic: Editor 42 - help?!
Replies: 19
Views: 25108

Re: Editor 42 - help?!

>.< Just noticed while I was deleting the files: I forgot to extract the standardmesh things when I first installed x3 it works now :D
by smurf118
Fri Aug 16, 2013 2:45 pm
Forum: 1942 Modding Discussion
Topic: Editor 42 - help?!
Replies: 19
Views: 25108

Re: Editor 42 - help?!

They are all in the correct place. I think I may have a solution, a bit like turning it on and off.. :P going to delete all those files and re-extract :D Also, nice Nyan-sturmgeschütz :D
by smurf118
Thu Aug 15, 2013 9:36 pm
Forum: 1942 Modding Discussion
Topic: Editor 42 - help?!
Replies: 19
Views: 25108

Re: Editor 42 - help?!

No... No no no.. no. You're getting the wrong end of teh stick... All my files etc are in the correct place and the destinations are set. When F00k placed the African building in his tutorial (a very helpful one, I may ask), he could actually see it on the map! And move it around etc. But all I get...
by smurf118
Wed Aug 14, 2013 1:22 pm
Forum: 1942 Modding Discussion
Topic: Editor 42 - help?!
Replies: 19
Views: 25108

Editor 42 - help?!

Yo. I have recently been playing around with ED42 (BC42 makes me want to shoot myself -_-), but I have a slight problem... How does one view buildings etc on the map..? All I have are grey boxes with arrows >.< I think I read somewhere that you edit a line of coding somewhere, but I forget where and...