Search found 187 matches

by Iced Earth
Thu Feb 10, 2011 6:03 pm
Forum: 1942 Modding Discussion
Topic: Assign a carrier plane spawner flag ID?
Replies: 9
Views: 12073

Assign a carrier plane spawner flag ID?

A clan member had an idea, and we tried to implement it last night on our server, but no such luck. What I'm wondering if is possible / What I want to do: Make it so when japs hold a flag (airfield), their carrier planes do not spawn (to prevent excess plane whoring for axis). How I thought to do it...
by Iced Earth
Wed Aug 25, 2010 10:38 am
Forum: Off Topic
Topic: Upgraded salad bowl
Replies: 6
Views: 18287

Re: Upgraded salad bowl

Image

lol. but really, if people are too f*&%ing stupid (or LAZY) to secure their networks, f-them.
by Iced Earth
Sun Aug 15, 2010 10:32 am
Forum: Off Topic
Topic: Codename Eagle
Replies: 8
Views: 23714

Re: Codename Eagle

hahaha dude thats hilarious! some of the animations are great (bad). lol
by Iced Earth
Tue Aug 10, 2010 3:15 am
Forum: Off Topic
Topic: Are "damage" hacks possible in BF42?
Replies: 6
Views: 17830

Re: Are "damage" hacks possible in BF42?

Interesting that it would actually require modifying the packets sent to the server...lol.

If thats the case then *maybe* its doable, but takes a lot of work.
by Iced Earth
Tue Aug 10, 2010 12:24 am
Forum: Off Topic
Topic: Are "damage" hacks possible in BF42?
Replies: 6
Views: 17830

Are "damage" hacks possible in BF42?

Just curious. I've been dealing with a lot of players griefing over a certain few, like: "OMG he kills me with a colt when i have a BAR", or "he killed me with 1 pistol shot". I thought I remembered Urglub saying something about this as well, way way back on ssm.com...and he woul...
by Iced Earth
Fri Aug 06, 2010 9:08 pm
Forum: Battlecraft Tutorials
Topic: Using Battlecraft to add objects; add to your SSM Patch file
Replies: 5
Views: 28720

Re: Using Battlecraft to add objects; add to your SSM Patch

Hmm, thats pretty much it, lol. Copy your whole Battlefield 1942 folder. Paste it somewhere else. Go to this copy of your BF's levels folder, and put your maps there. Find the dedicated_server.exe program that comes with BF in the copied folder, and set it up for a LAN game on your map. Open your re...
by Iced Earth
Tue Aug 03, 2010 4:22 pm
Forum: Battlecraft Tutorials
Topic: Using Battlecraft to add objects; add to your SSM Patch file
Replies: 5
Views: 28720

Re: Using Battlecraft to add objects; add to your SSM Patch

Yep; you should always test your maps in a 'true testing environment', basically do this: Copy your 1942 directory Paste it somewhere else Put your mods in this copy Start the dedicated server program in the copied game, and start the map (local game) Join the server via your regular 1942 If it does...
by Iced Earth
Tue Aug 03, 2010 6:27 am
Forum: Off Topic
Topic: Google it
Replies: 5
Views: 15703

Re: Google it

lol wth.

OR you could google "Gay buttsecks" and hit "I'm feeling lucky", although I claim no responsibility for what you find, or how much you enjoy it.
by Iced Earth
Tue Aug 03, 2010 6:25 am
Forum: General Modding Tutorials
Topic: Getting Started: Using WinRFA to make patch files
Replies: 13
Views: 57910

Re: Getting Started: Using WinRFA to make patch files

You'd need (from under CTF): ObjectSpawns.con ObjectSpawnTemplates.con SoldierSpawns.con ControlPoints.con There were no updates to the CTF files in Berlin_003.rfa, so you could just extract those files from Berlin.rfa and make your patch from those. Generally any weapons changes are made at the end...
by Iced Earth
Tue Aug 03, 2010 6:21 am
Forum: Make a Request!
Topic: Submarine Model Request!!
Replies: 13
Views: 25340

Re: Submarine Model Request!!

haha yeah...they would be underwater. The only thing I can think of...is to have some sort of "interior mesh" that would be the insides of the sub...but it would be like 1000 meters above the sub, say you switch to Position 2 and you're instantly 'teleported' to the sub interior, in a chai...