Search found 41 matches

by Archimonday
Thu Dec 02, 2010 1:31 am
Forum: 1942 Modding Discussion
Topic: input keys
Replies: 2
Views: 4870

Re: input keys

I attempted once to do this to make rifles have a usable secondary function by thrusting with a bayonet while being able to shoot, and still able to zoom. Most of the attempts, although had marginal success, crashed on use.
by Archimonday
Tue Nov 30, 2010 4:15 pm
Forum: General discussion & notices
Topic: 1942 Tutorials
Replies: 27
Views: 40684

Re: 1942 Tutorials

Alright i've got some free time this week, I expect to do at least 2 small series. The first will be a short look at the editable poly rollout, showing beginners some tools they can use to begin experimenting with 3d Modeling. The other will be the first Questions Answered Tutorial for HGJF about 3d...
by Archimonday
Sat Nov 27, 2010 1:53 am
Forum: 1942 Modding Discussion
Topic: Animation Problem
Replies: 7
Views: 10862

Re: Animation Problem

The way you make ironsights H, is to go into the Objects.con and locate the position of the soldiers camera inside the Soldier data .inc file thats in there. You then write those coordinates down, and place a camera in 3ds Max at those coordinates. Note the coordinates from the game are not identica...
by Archimonday
Fri Nov 26, 2010 11:28 pm
Forum: General discussion & notices
Topic: 1942 Tutorials
Replies: 27
Views: 40684

1942 Tutorials

I'm going to have this thread here so I can announce time schedules for when new tutorials will be showing up on the YouTube Channel. I don't have nearly as much free time as I used to so they will probably be at considerably long intervals from each-other. This Week: None planned because of thanksg...
by Archimonday
Fri Nov 19, 2010 7:57 pm
Forum: General discussion & notices
Topic: Tutorials - Request?
Replies: 8
Views: 12112

Re: Tutorials - Request?

Haha, thats not what im saying at all, don't take it personally. If anything you have slightly inspired me to wanna make a few tuts. I have no problem sharing the youtube account information, we would just have to make sure that we label videos properly with information and annotations so people kno...
by Archimonday
Thu Nov 18, 2010 9:19 pm
Forum: General discussion & notices
Topic: Tutorials - Request?
Replies: 8
Views: 12112

Re: Tutorials - Request?

I would be tempted to start up my old Youtube Channel 1942Tutorials again, but its a matter of time and when I can manage to get the free time to record, edit, and upload all those hours of tutorial. The ones currently on that YouTube Channel are kind of poor and disorganized. If I started again id ...
by Archimonday
Wed Apr 07, 2010 2:33 am
Forum: General discussion & notices
Topic: Hi Guys!
Replies: 0
Views: 4428

Hi Guys!

Been awhile since I posted anything, but I figured id share with you a taste of my latest endeavors.

http://www.youtube.com/watch?v=utZ9LdMnXJU
by Archimonday
Wed Apr 07, 2010 2:32 am
Forum: 1942 Modding Discussion
Topic: Animations...again
Replies: 9
Views: 14547

Re: Animations...again

Sorry I couldn't help Senshi! I was so busy elsewhere! I apologize to everyone else as well that was looking forward to that soldier model tutorial. I havn't had much time. Again, sorry.
by Archimonday
Tue Mar 16, 2010 8:16 pm
Forum: 1942 Modding Discussion
Topic: 3rd person view
Replies: 4
Views: 9053

Re: 3rd person view

Yes, it is possible. However unless you have many hours devoted to animating, it may prove daunting
by Archimonday
Fri Feb 19, 2010 2:57 am
Forum: 1942 Modding Discussion
Topic: Destroyable buildings
Replies: 15
Views: 26543

Re: Destroyable buildings

That would be my choice to make the best looking destructables, but if you find yourself at a lack of performance, it may be best to make some nice dust effects, and just do the classic "wreck" destructable.