Off topiced >.<
Well.. she do bite you for blood =P
Search found 239 matches
- Sat Jan 21, 2012 4:49 pm
- Forum: General discussion & notices
- Topic: Iron Sky....
- Replies: 23
- Views: 45535
- Thu Jan 19, 2012 2:37 pm
- Forum: 1942 Modding Discussion
- Topic: Hangar does not explode
- Replies: 4
- Views: 7877
Re: Hangar does not explode
did you enable: ObjectTemplate.HasCollisionEffects 1? did you enable: ObjectTemplate.HasCollisionPhysics 1? (I think this one is a stupid question..) did you add the bundle of mesh to a vehicle directly? did your V-1 have correct material ID setting? (The face ID of CollisionMesh01 also 02 but 02 re...
- Tue Jan 17, 2012 10:25 pm
- Forum: 1942 Modding Discussion
- Topic: Spawn soldier
- Replies: 19
- Views: 36206
Re: Spawn soldier
First, please creat a new discuss topic =) Second, now i'm going to answer ur question. If you want 3 different spawn point selector (the white dot) for 3 different destructable building, you need 3 different spawn group for each of them. Also, if you want make the spawn point still avaiable after t...
- Tue Jan 17, 2012 4:53 am
- Forum: General discussion & notices
- Topic: Iron Sky....
- Replies: 23
- Views: 45535
Re: Iron Sky....
Touhou?
What about it?
What about it?
- Tue Jan 17, 2012 4:52 am
- Forum: 1942 Modding Discussion
- Topic: Spawn soldier
- Replies: 19
- Views: 36206
Re: Spawn soldier
I love Quad Bofors. And i think i'm off-topic >.< ------------------------------------------ A little suggestion: The V-1 is very "inaccurate" (which is result by the wrong information about V-1 land spot that send by the german spy that controled by UK) So i think you should add the "...
- Tue Jan 17, 2012 4:49 am
- Forum: 1942 Modding Discussion
- Topic: Healing bullets?
- Replies: 8
- Views: 9424
Re: Healing bullets?
did you try to attach the healing bubble to a bundle then attach to a projectile or something?
- Mon Jan 16, 2012 9:18 pm
- Forum: 1942 Modding Discussion
- Topic: Spawn soldier
- Replies: 19
- Views: 36206
Re: Spawn soldier
That would be a nice map.
But i wish it is not like Battle of Britain, German wins all the time because the Objective target go boom too quick...
(AA Gun = Useless)
But i wish it is not like Battle of Britain, German wins all the time because the Objective target go boom too quick...
(AA Gun = Useless)
- Mon Jan 16, 2012 3:01 pm
- Forum: 1942 Modding Discussion
- Topic: Spawn soldier
- Replies: 19
- Views: 36206
Re: Spawn soldier
Thats a great idea too.
Btw, if you have 3DSMax or Gmax, that would very helpful to determine the spawn point on factory. (The coordinate value in 3DSMax must divide by 10 to match the value in BF1942)
Btw, if you have 3DSMax or Gmax, that would very helpful to determine the spawn point on factory. (The coordinate value in 3DSMax must divide by 10 to match the value in BF1942)
- Sun Jan 15, 2012 4:05 pm
- Forum: General discussion & notices
- Topic: Iron Sky....
- Replies: 23
- Views: 45535
Re: Iron Sky....
hmm……
how about upper arrow = Move forward down = back
Right = move right
left = mvoe left
and AD control rotate
XD
how about upper arrow = Move forward down = back
Right = move right
left = mvoe left
and AD control rotate
XD
- Sun Jan 15, 2012 3:57 pm
- Forum: 1942 Modding Discussion
- Topic: Spawn soldier
- Replies: 19
- Views: 36206
Re: Spawn soldier
Ok... Just as i said, follow my step. But i will provide you example code. Example for First Step: rem *** ExampleSP *** ObjectTemplate.create SpawnPoint ExampleSP rem - This one sets the spawn point ID, it needed to be unique ID when you are modding a map's soldierspawnpoint rem - But i like to kee...