Search found 48 matches

by =ArA=DeathFromAbove
Fri Jan 22, 2010 8:44 pm
Forum: 1942 Modding Discussion
Topic: Damage System
Replies: 13
Views: 27479

Re: Damage System

Nitro thanks for the heads up. I went in and updated the game.rfa to define the new material 518 as explained and didnt forget to run the .con file in the damage system folder as explained, however, I still have no change to the effectiveness of this projectile on heuys. The damagemod of 5 on the he...
by =ArA=DeathFromAbove
Fri Jan 22, 2010 4:39 am
Forum: 1942 Modding Discussion
Topic: Damage System
Replies: 13
Views: 27479

Re: Damage System

I have tried this code in the conquest.con and OST.con files and still there is no change in killing time for this new material.

Any other ideas????
by =ArA=DeathFromAbove
Fri Jan 22, 2010 3:19 am
Forum: 1942 Modding Discussion
Topic: Damage System
Replies: 13
Views: 27479

Re: Damage System

Im running it in the ost.con file. Ill try switching it over to the conquest.con file.
by =ArA=DeathFromAbove
Thu Jan 21, 2010 11:25 pm
Forum: 1942 Modding Discussion
Topic: Damage System
Replies: 13
Views: 27479

Damage System

I am having some issues with changing the damage values on the minigun projectile in BFV. This gun is pretty useless in the AC-47 and used as a portable spawned gun. So I wanted to increase the the impact of the projectile. Unfortunately, i have had no luck in seeing any of the shooting times reduce...
by =ArA=DeathFromAbove
Sat Jan 16, 2010 7:00 am
Forum: 1942 Modding Discussion
Topic: BF242
Replies: 5
Views: 10927

Re: BF242

Beaudy. Im still getting problems with the UAV in game, i can run it in the debugger. One of the items im looking at is in the objects.con file for the UAVTrailer_US is in the USCVComplex. The complex is looking for a mesh as follows: ObjectTemplate.geometry UAVTrailer_US_m1 However, when I look in ...
by =ArA=DeathFromAbove
Thu Jan 14, 2010 11:57 pm
Forum: 1942 Modding Discussion
Topic: BF242
Replies: 5
Views: 10927

Re: BF242

Yepper thanks. I didnt realize the camera was a PCO also and I was looking in the weapons files not the objects.

thanks
by =ArA=DeathFromAbove
Wed Jan 13, 2010 1:16 am
Forum: 1942 Modding Discussion
Topic: BF242
Replies: 5
Views: 10927

BF242

Appache Thunder - I am porting the UAV from the BF242 mod over to BFV and theres a projectile i cant find.

US_RemoteCamera

I am assuming the projectile template US_UAV is actually the PCO. All else is accounted for.

thanks
by =ArA=DeathFromAbove
Sun Nov 01, 2009 6:49 am
Forum: Battlefield 2, 2142 and Vietnam Discussion
Topic: BFV AI
Replies: 6
Views: 17257

BFV AI

Thanks fellas for the invite to come over. I noticed that admin had gone bananas over there at ssm. Very surprised Y2K didnt say anything to us - seems a little fishy... I have a couple of things i am working on in BFV AI. One is to try and get the heuys and chinooks to fly more like humans and the ...