Search found 11 matches

by No-Half-Measures
Fri Dec 18, 2009 10:41 am
Forum: 1942 Modding Discussion
Topic: Changing crosshair and weapon attributes
Replies: 2
Views: 7483

Re: Changing crosshair and weapon attributes

Where is this supposed to go? In the OST.con? Because if it does I just tried it and it doesn't work... Im sorry should said were it should go... this is a serverside mod Too =] so it can go in the maps ObjectSpawnTemplate at the end of the file but befor the "RemEndFile" BTW if you are n...
by No-Half-Measures
Thu Dec 17, 2009 7:32 pm
Forum: 1942 Modding Discussion
Topic: Changing crosshair and weapon attributes
Replies: 2
Views: 7483

Re: Changing crosshair and weapon attributes

how to make zook rockets fly in a straight line. Pretty simple my freind // Bazooka Devation/Gravity 0 ObjectTemplate.Active Bazooka ObjectTemplate.minDeviation 0 ObjectTemplate.maxDeviation 0 With "maxDeviation" and "minDeviation" set to 0 this stops the projectile from going d...
by No-Half-Measures
Wed Dec 16, 2009 8:35 pm
Forum: 1942 Modding Discussion
Topic: Make My couch move
Replies: 28
Views: 45887

Re: Make My couch move

Wait don't use the code I had up,that's not the code im using,this is,and bullets dont move objects,only a pco will move a pco. Well i used your code and It works fine it collides with the building fine, only problem is it bounces around a little it tilted or topled there again me CoG is in the mid...
by No-Half-Measures
Wed Dec 16, 2009 5:48 pm
Forum: 1942 Modding Discussion
Topic: Make My couch move
Replies: 28
Views: 45887

Re: Make My couch move

Ok i took your code added it to make Box and it fell through the whole map even the building =/ then i relised your code had these set to "0" in the Obhect.con ObjectTemplate.setHasCollisionPhysics 0 ObjectTemplate.HasCollisionPhysics 0 I set them too "1" ObjectTemplate.setHasCol...
by No-Half-Measures
Tue Dec 15, 2009 10:55 pm
Forum: 1942 Modding Discussion
Topic: Make My couch move
Replies: 28
Views: 45887

Re: Make My couch move

Ahh got what your saying,but if you had read,you would know,the object has to have collision because its THE MAP,no need to be rude about it. sorry not trying to be rude about it was just trying to make a point, and im not saying remove the collision but it doesnt matter now, in about half 1hour 30...
by No-Half-Measures
Tue Dec 15, 2009 9:32 pm
Forum: 1942 Modding Discussion
Topic: Make My couch move
Replies: 28
Views: 45887

Re: Make My couch move

give the building collision mesh ?? wouldn't be able to walk through?,the building has collision...I dont think I understand what you are saying,anyway,if I add it to the bundle it may collide ill try Read it propaly as i said "At first i was going to say maybe you need to give the building co...
by No-Half-Measures
Tue Dec 15, 2009 7:27 pm
Forum: 1942 Modding Discussion
Topic: Make My couch move
Replies: 28
Views: 45887

Re: Make My couch move

I might have solved it ... but maybe not! With my helmet code i had to... ObjectTemplate.holdObject 1 ... on the helmet spawner so it would stay attached to the helmet kitpart. So maybe you'll have to make your "SimpleObject" map object a "Bundle" and addTemplate the couch spawn...
by No-Half-Measures
Sun Dec 13, 2009 11:29 pm
Forum: 1942 Modding Discussion
Topic: Make My couch move
Replies: 28
Views: 45887

Re: Make My couch move

Can you not give projectiles mass as if you could just give it a greater mass than the couch.
by No-Half-Measures
Fri Dec 11, 2009 1:10 pm
Forum: 1942 Modding Discussion
Topic: Make a miniature Map
Replies: 17
Views: 30236

Re: Make a miniature Map

i tried with GeometryTemplate.worldSize 4096 once to and it worked but the textures got a bit stretched or something and every now and then white glitched trow from some angles Ah but if he changed them and textures didnt looks right, he could import it into BC42 and regenerate the textures so they...
by No-Half-Measures
Fri Dec 11, 2009 1:02 pm
Forum: 1942 Modding Discussion
Topic: Problem with collsion
Replies: 4
Views: 11183

Re: Problem with collsion

the church is a static object and has no network value, if you add it ingame after the game already started the server doesnt know its there and you cant interact with it So if he adds the object into the map in the staticobject.con it would work due to it has loaded the object into the game so its...