Search found 239 matches
- Tue Jan 10, 2012 2:45 pm
- Forum: 1942 Modding Discussion
- Topic: V-1 Targeting
- Replies: 12
- Views: 17003
Re: V-1 Targetting
Maybe is my english problem. But i'll try to make it clear My Quote: You can make a Spring and an invisible object. the invisible object is over the ground, the V-1 will fly high at same attitute as the invisible object, and only thing you need is move the collision object to your target. and when t...
- Tue Jan 10, 2012 3:29 am
- Forum: 1942 Modding Discussion
- Topic: V-1 Targeting
- Replies: 12
- Views: 17003
Re: V-1 Targetting
a Simple easy solution: ObjectTemplate.velocityDependentOnHeat 1 Well, that may make it unreal, but thats the only solution i can think about. I already made a the Fi-103(V-1) work that way about half years ago. And i got the same problem as you have. But, what i do is put it in Battle Of Britain, i...
- Mon Jan 09, 2012 2:34 pm
- Forum: General Modding Tutorials
- Topic: Make a Homing Missile by using Springs..
- Replies: 3
- Views: 12237
Re: Make a Homing Missile by using Springs..
Thank you f0k.
I suggest you try it on the projectile that have bigger model first.
In my experience, they are easier to control than smaller one = )
I suggest you try it on the projectile that have bigger model first.
In my experience, they are easier to control than smaller one = )
- Sun Jan 08, 2012 11:47 pm
- Forum: General Modding Tutorials
- Topic: Make a Homing Missile by using Springs..
- Replies: 3
- Views: 12237
Re: Make a Homing Missile by using Springs..
How come it have 2 Prefixes!?
And i can't fix it >.<
And i can't fix it >.<
- Sun Jan 08, 2012 11:46 pm
- Forum: General Modding Tutorials
- Topic: Make a Homing Missile by using Springs..
- Replies: 3
- Views: 12237
Make a Homing Missile by using Springs..
Yes, as the title said, is teaching you how to make a Homing Missile. There is few thing i want to say before i start. First: This is not a Homing Missile, it is "Homing" because it act like a Homing Missile, so it is not a Homing Missile at all.. Second: This method may cause lag (checkVe...
- Sat Jan 07, 2012 4:16 pm
- Forum: General discussion & notices
- Topic: Iron Sky....
- Replies: 23
- Views: 45703
Re: Iron Sky....
I think there will be some battle arround Earth Orbit.
Because US is developing Space Shuttle that use for battle in the space.
It could be possible but not much, and US definitly lose (in fact), but... Whatever, balance problem XD
And a little question: How to make UFO like UFO >.<
Because US is developing Space Shuttle that use for battle in the space.
It could be possible but not much, and US definitly lose (in fact), but... Whatever, balance problem XD
And a little question: How to make UFO like UFO >.<
- Thu Jan 05, 2012 8:41 pm
- Forum: Modding/Mapping Tutorials
- Topic: How to Monitor CPU Temperatures
- Replies: 2
- Views: 16856
Re: How to Monitor CPU Temperatures
is 62-71(in celsius) ok?
For AMD Althon64x2 Dual Core QL-62?
For AMD Althon64x2 Dual Core QL-62?
- Wed Jan 04, 2012 12:15 am
- Forum: General discussion & notices
- Topic: Portable version of 1942?
- Replies: 19
- Views: 40793
Re: Portable version of 1942?
How about hack into the memories?
- Tue Jan 03, 2012 2:54 am
- Forum: General discussion & notices
- Topic: Happy New Year to everybody =D
- Replies: 2
- Views: 7868
Happy New Year to everybody =D
New year has started, but i think its not late to say this.
So, Happy New Year to all of you guys =D
So, Happy New Year to all of you guys =D
- Tue Jan 03, 2012 12:52 am
- Forum: 1942 Modding Discussion
- Topic: Problem with Collision mesh..
- Replies: 0
- Views: 5212
Problem with Collision mesh..
I made a trapezoid based on Zeruse's mesh which is for Homing missile. It works fine with only COL01 mesh loaded. But when i try to fire it close to an static object, it will react with static object more than PCO do, and the one made by Zeuser have no problem with static object(tested by just switc...