Search found 48 matches

by =ArA=DeathFromAbove
Sun Jan 08, 2012 8:23 am
Forum: 1942 Modding Discussion
Topic: How to create a simple objects?
Replies: 21
Views: 31148

Re: How to create a simple objects?

So I went back and installed Max 7 and reinstalled the MDT 2.75 designed for that version of max and the import works a treat now - thanks everyone for your guidance. However, can i get some help on that .dds issue. When I go to add the texture file through the material editor in max to the mesh i g...
by =ArA=DeathFromAbove
Thu Jan 05, 2012 7:18 am
Forum: 1942 Modding Discussion
Topic: Battlefield Models UVW Textures
Replies: 1
Views: 4528

Battlefield Models UVW Textures

I imported the temple from Operation Hastings in BFV into 3ds max using the battlefield tools - and I am not sure how the materials are attached to the model. There appears to be 4 materials and in max the files appear to be battlefield RS. When I go to link the texture file .dds i get an 3dDevice e...
by =ArA=DeathFromAbove
Thu Jan 05, 2012 6:56 am
Forum: 3dsmax (3dmax) Tutorials
Topic: Texturing 3DS Max :) Tutorialized
Replies: 4
Views: 20720

Re: Texturing 3DS Max :) Tutorialized

Hey Pink, i missed something at the end of your last tut here regarding the assigning the texture to faces you selected on your weapon. You selected the end piece of the model and you selected normal and box mapping and then you could move the faces and vertices of the model to different parts of th...
by =ArA=DeathFromAbove
Thu Aug 11, 2011 4:07 am
Forum: Battlefield 2, 2142 and Vietnam Discussion
Topic: Surface Texture Tiles
Replies: 4
Views: 16173

Re: Surface Texture Tiles

Thanks Senshi!

I figured refractor was somehow adjusting it for it to work. cheers
by =ArA=DeathFromAbove
Tue Aug 02, 2011 6:42 am
Forum: Battlefield 2, 2142 and Vietnam Discussion
Topic: Surface Texture Tiles
Replies: 4
Views: 16173

Surface Texture Tiles

I am sure this question has been asked previously, however, I am porting over the Hastings terrain and textures into the new Crysis 2 editor and have a question with how the surface texture tiles fit together. The hastings height map is 512 X 512. However, there are several surface texture tiles in ...
by =ArA=DeathFromAbove
Sun Jul 31, 2011 10:49 pm
Forum: 1942 Modding Discussion
Topic: How to create a simple objects?
Replies: 21
Views: 31148

Re: How to create a simple objects?

Since its a ripped down version from the net, I presume its got to do with having a valid version. Heres the error: Failed to install safecast anchor service. THe error returned was 1001. From my searches on this issue, all versions max before max9 dont work with win 7 or vista. Im just looking for ...
by =ArA=DeathFromAbove
Sun Jun 12, 2011 6:29 am
Forum: 1942 Modding Discussion
Topic: How to create a simple objects?
Replies: 21
Views: 31148

Re: How to create a simple objects?

I appreciate using the most current version and the advice given above. However, I downloaded the file and unzipped it to the root and perhaps i have a conflict with CryTools for Crysis, but it did not run for me. There were several scripting errors. Infact depending on the which item i selected in ...
by =ArA=DeathFromAbove
Fri Dec 03, 2010 4:59 am
Forum: 1942 Modding Discussion
Topic: Texturing in 3dsmax
Replies: 17
Views: 23343

Re: Texturing in 3dsmax

Thanks Apache, i think this must be a BFV issue, since I tried your path, and do understand your comment re the path once out of the map rfa. Unfortunately BFV doesnt play .bik files from within the rfa either, although something tries to happen because the load screen stutters again when the map is...
by =ArA=DeathFromAbove
Thu Dec 02, 2010 4:23 am
Forum: 1942 Modding Discussion
Topic: Texturing in 3dsmax
Replies: 17
Views: 23343

Re: Texturing in 3dsmax

I actually pulled an object, mesh and texture from the PoE mod and put the texture in the movies file and I could not get BFV to run the texture from the movies folder. I was able to run it if the texture was mapside in the texture folder i set up, but nothing would work in movies folder, all the .....