Search found 23 matches

by s[sk]
Tue Dec 04, 2012 7:56 pm
Forum: Battlefield server and client
Topic: New crash exploit part III (17.11.2012)
Replies: 42
Views: 210032

Re: New crash exploit part III (17.11.2012)

hi wq_compf, this is interesting #0 0x0843c12b in dice::ref2::io::SWConnection::getPacketFromRecvQueue(uns igned char*, unsigned int*) () #1 0x0843867a in dice::ref2::io::NetServer::getRecvdPacket(int*, unsigned char*, unsigned int*) () #2 0x08137913 in dice::bf::GameServer::receive(int*) () #3 0x08...
by s[sk]
Sun Nov 25, 2012 1:55 am
Forum: Battlefield server and client
Topic: Few Problems With server Setup
Replies: 7
Views: 15150

Re: Few Problems With server Setup

I am not sure why it says that. I overwrit all the binaries with the 1.612. I just double checked and everything was transferred and overwritten not sure what I have missed. Do I need to change the start command or maybe a symlink? well, try again stop the server, delete both static and dynamic bin...
by s[sk]
Sun Nov 25, 2012 12:20 am
Forum: Battlefield server and client
Topic: Few Problems With server Setup
Replies: 7
Views: 15150

Re: Few Problems With server Setup

Viral wrote:I was wondering why it was saying setting up for local :P I was going through the server settings and saw the setting for this and changed it to one and now it is setup for internet. Will check bfsm after dinner. Thanks!
btw, you're running 1.61, not 1.612
by s[sk]
Sun Nov 25, 2012 12:11 am
Forum: Battlefield server and client
Topic: Few Problems With server Setup
Replies: 7
Views: 15150

Re: Few Problems With server Setup

It appears your server is running in "LAN" mode which means it may be using a different protocol. I don't know too much about networking stuff, but there's a good chance that bfsm was only meant to manage servers that are configured in internet mode. bfsm uses gamespy port (23000) which i...
by s[sk]
Mon Nov 19, 2012 8:03 pm
Forum: Battlefield server and client
Topic: origin server ban system
Replies: 9
Views: 18179

Re: origin server ban system

probably got it, it's that remote keyhash check

iptables -I OUTPUT 1 -d 69.10.30.248 -p udp --dport 29910 -j REJECT

case solved

it created a slight delay when connecting, maybe some suitable --reject-with would help

this should be server-side patchable too
by s[sk]
Mon Nov 19, 2012 7:53 pm
Forum: Battlefield server and client
Topic: origin server ban system
Replies: 9
Views: 18179

Re: origin server ban system

hm

there's product code in origin client and that one md5summed gives the keyhash i had on that other server

now to find out why doesn't it show on my server, it has to be some setting
by s[sk]
Mon Nov 19, 2012 7:42 pm
Forum: Battlefield server and client
Topic: Any news for a server on linux ?
Replies: 14
Views: 40422

Re: Any news for a server on linux ?

Vlay wrote:Al right, thanks but how to install it ? No tuto ? :P
same as 1.61

you need

http://ftp.games.skynet.be/pub/misc/bf1 ... .6-rc2.run
http://ftp.games.skynet.be/pub/misc/bf1 ... .61.tar.gz

and then ovewrite the binaries with mine (you can probably even skip that 1.61 update)
by s[sk]
Mon Nov 19, 2012 7:35 pm
Forum: Battlefield server and client
Topic: origin server ban system
Replies: 9
Views: 18179

Re: origin server ban system

freddy wrote:I dont know how to use the code "echo -n '\status\'|nc -u ip 23000" i tried it in a cmd window but it didn´t recognize the command.
that was a linux command ;-)

anyway, it's strange that you have those keyhashes

can you pm me ip of your server so i can check what's mine?
by s[sk]
Mon Nov 19, 2012 3:40 pm
Forum: Battlefield server and client
Topic: origin server ban system
Replies: 9
Views: 18179

Re: origin server ban system

There is a keyhash system in the origin servers its just not showing with the bfsm software, you can however still use bfsm to add the key once you found it. The keyhash can be found in the xml logging or statistics.csv if you have those system activated. The server will display a kicked message at...
by s[sk]
Sun Nov 18, 2012 1:02 am
Forum: Battlefield server and client
Topic: New crash exploit part III (17.11.2012)
Replies: 42
Views: 210032

Re: New crash exploit part III (17.11.2012)

An attacker over 4711 wouldn t need to do that ! ok, i'm not saying was the rcon, i just was writing a rcon script last night and managed to crash my bf server (99% cpu usage, no response) by messing up the auth sequence so rcon is not something i'd leave open to the world but back to your original...