ssm
is it possible to add aaguns or machineguns - usable by infantry, to ships ? if yes, how ?
Search found 73 matches
- Mon Aug 05, 2013 9:58 pm
- Forum: 1942 Modding Discussion
- Topic: extra aaguns / machineguns for ships ?
- Replies: 1
- Views: 4429
- Fri Jul 19, 2013 2:57 pm
- Forum: 1942 Modding Discussion
- Topic: anti ship-off-map system
- Replies: 16
- Views: 22908
Re: anti ship-off-map system
Guadalcanal : rem western Object.create milifence_gate_m1 Object.absolutePosition 0.01/35.01/-150 Object.rotation 90/0/0 Object.create milifence_gate_m1 Object.absolutePosition 0.01/35.01/-120 Object.rotation 90/0/0 Object.create milifence_gate_m1 Object.absolutePosition 0.01/35.01/-90 Object.rotat...
- Fri Jul 19, 2013 2:55 pm
- Forum: 1942 Modding Discussion
- Topic: anti ship-off-map system
- Replies: 16
- Views: 22908
Re: anti ship-off-map system
Midway : rem western Object.create milifence_gate_m1 Object.absolutePosition 0.01/-10.01/-150 Object.rotation 90/0/0 Object.create milifence_gate_m1 Object.absolutePosition 0.01/-10.01/-120 Object.rotation 90/0/0 Object.create milifence_gate_m1 Object.absolutePosition 0.01/-10.01/-90 Object.rotatio...
- Fri Jul 19, 2013 2:48 pm
- Forum: 1942 Modding Discussion
- Topic: anti ship-off-map system
- Replies: 16
- Views: 22908
Re: anti ship-off-map system
Philippines : rem western Object.create milifence_gate_m1 Object.absolutePosition 0.01/15.01/-150 Object.rotation 90.00/0.00/0.00 Object.create milifence_gate_m1 Object.absolutePosition 0.01/15.01/-120 Object.rotation 90.00/0.00/0.00 Object.create milifence_gate_m1 Object.absolutePosition 0.01/15.0...
- Fri Jul 19, 2013 2:45 pm
- Forum: 1942 Modding Discussion
- Topic: anti ship-off-map system
- Replies: 16
- Views: 22908
Re: anti ship-off-map system
Iwo Jima : rem western Object.create milifence_gate_m1 Object.absolutePosition 0.01/20.01/-150 Object.rotation 90.00/0.00/0.00 Object.create milifence_gate_m1 Object.absolutePosition 0.01/20.01/-120 Object.rotation 90.00/0.00/0.00 Object.create milifence_gate_m1 Object.absolutePosition 0.01/20.01/-...
- Fri Jul 19, 2013 2:45 pm
- Forum: 1942 Modding Discussion
- Topic: anti ship-off-map system
- Replies: 16
- Views: 22908
Re: anti ship-off-map system
Wake : rem western Object.create milifence_gate_m1 Object.absolutePosition 0.01/67.01/-150 Object.rotation 90.00/0.00/0.00 Object.create milifence_gate_m1 Object.absolutePosition 0.01/67.01/-120 Object.rotation 90.00/0.00/0.00 Object.create milifence_gate_m1 Object.absolutePosition 0.01/67.01/-90 O...
- Fri Jul 19, 2013 2:43 pm
- Forum: 1942 Modding Discussion
- Topic: anti ship-off-map system
- Replies: 16
- Views: 22908
Re: anti ship-off-map system
the essence of this system is to surround sea maps with an invisible barrier slightly below sea level, that doesnt deal damage to the ships, and dont get them stuck ... thats it ... the way i've done it here is just an example ... it can probably be done it many ways, and with varying objects ... ma...
- Fri Jul 05, 2013 8:44 pm
- Forum: 1942 Modding Discussion
- Topic: anti ship-off-map system
- Replies: 16
- Views: 22908
anti ship-off-map system
SSM To prevent disrupters from sailing ships off maps, I've made a setup of fences surrounding sea maps ... works flawlessly so far. Can it be done in a better / simpler / easier way ? Have any of you ever implemented something similar ? Details : On 2048 x 2048 maps (wake, philly, iwo), 300 milifen...
- Wed May 29, 2013 5:07 pm
- Forum: 1942 Modding Discussion
- Topic: Fixing glitches ?
- Replies: 10
- Views: 22482
Re: Fixing glitches ?
Yes, but some objects diameter / outer area are less than the barb wires, so the barb wire will protrude around the object, meaning players that touch the objects surface or stand near to it will take damage as well ... and the goal is only to damage players that glitch inside, not innocent bystande...
- Tue May 28, 2013 3:40 pm
- Forum: 1942 Modding Discussion
- Topic: Fixing glitches ?
- Replies: 10
- Views: 22482
Fixing glitches ?
I know four ways to prevent glitching : placing - barb wire - deathbubbles - objects (that block) - "outside map" zones inside glitchable structures / areas. Are there other methods ? Any problems related to having 100+ deathbubbles (not overlapping) on a map ? Can deathbubbles be set to h...